Would love to give it a try in a demo,View attachment 16053
I’ve finished Sailor Jupiter’s running animation.
Now only Sailor Moon remains, but I haven't decided yet whether to create her next or to proceed with releasing a demo first.
Dude, have you started a new project again? Great, especially the sense of shock.
Production progress recently slowed down due to computer issues. Fortunately, everything is back up and running, and work is underway again.
While there aren't major changes this time, I’ve added effects for when characters fall, updated the boss's attack sequences, and adjusted the difficulty.
I started the *Sailor Moon* project when I hit a roadblock with *King of Rage* and *Kunio-kun*; once I’ve made some progress on it, I plan to resume the projects I had put on hold.Dude, have you started a new project again? Great, especially the sense of shock.![]()
Since there is an effect where the brightness shifts based on the character's lighting and shading, I had to create everything manually. Naturally, this increased the workload.They look similar to what @Bloodbane did with his Crime Buster, knowing the fact with the similar effects to the KOF series, though you improved with better colors. Did you edit sprites for the effects manually or are the effects coded with drawmethod? I'm curious how you do that, but I'm guessing it's the former, which you edited sprites for the effects.
Thank you.Nice these new enemy projectiles !
Skip them toso that they don't send their attacks while off-screen.Code:offscreen_noatk_factor 1
Excellent work![]()