64th Street: A Detective Story

I added the story and worked on some other things, mainly the HUD, I wanted to use the native HUD system but for some reason I couldn't remove the dark semi transparent backgrounds from the lifebar and MPbar so I'll have to script a custom HUD.
Looking really good!

Now all that's left is for you to add 789879234234 of 657657123 different games, with different visual styles and sizes, and the best game made in OpenBOR is ready!
(contains sarcasm)
 
I'm curious, you used the mugen character as a base for Rick? (I remember he had many customs)

I didn't know there was a mugen version, I created the custom sprites myself because the movement of the arcade characters was terrible, I don't want to do too much, I didn't want to even make a custom HUD hahaha but It's helping me remember lots of stuff I forgot about the engine and as long as I don't become too serious with creating it I will be able to keep having fun.

What you did in just few days is absolutely pleasing!

Thanks NED
 
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I added the story and worked on some other things, mainly the HUD, I wanted to use the native HUD system but for some reason I couldn't remove the dark semi transparent backgrounds from the lifebar and MPbar so I'll have to script a custom HUD.


@kimono did you start on the colour separation? I'm gonna start making new enemies after I script a new HUD and wanted to check with you first.
I can't read or access the private chat replies, so I haven't responded. How do I proceed?

Which character would you most like right now?
 
I can't read or access the private chat replies, so I haven't responded. How do I proceed?
Ahhh so I was talking to myself haha, there might be a problem with private chat @DCurrent maybe Direct message might be better in future instead of chat

0jilE9z.png


do you want to do this?

look at that terrible walking animation, 3 FRAMES? technically 2 frames because one is idle.



here's a reference to the first enemy I did if you need it

vOfzeXT.png
 
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