Shinobi Art Of Vengeance / Ninja Gaiden Ragebound

Loved ninja gaiden ragebound, such a great feel. I think some of the bosses in the 2nd half are kinda eh.

Excellent artwork though and a really fun game 8.4/10 really high highs.


Cautiously optimistic for the new shinobi, but it seems a bit floaty?
 
I'm gonna check out the demo and give it a spin on the weekend to see my platforming skills and my tolerance level lol!
 
At first, I thought there was "Ninja Gaiden X YDB", but then I realized it's Shinobi with the collab. I think there's a reason behind this. YDB (Young Dirty Bastard) is the son of the late rapper Ol' Dirty Bastard who was a member of Wu-Tang Clan. There's this part from this old famous song where one of them mentioned the name "Shinobi". See the connection between the image/post and the music video? Ever thought of the son of Shinobi (or the son of the main character from Shinobi)? Let's say in the Japanese version that there was the son of the main character from the original Shinobi. Joe Musashi had a son who is the main character in the game called "Shadow Dancer: The Secret of Shinobi". However, in the international/English version, his father's name is used in the game. In my opinion, it's probably due to the name that some American crew/production-team members could possibly mispronounce his name incorrectly since English and Japanese languages are different, or the familiarity of his name for the American audience to remember.


YBD looks like he's in his Scorpion outfit due to the color yellow (but not exactly in THE Scorpion outfit), as well as the representation of a bee. As the caption says in the post, well... I can say that the collaboration of this is that...

 

I've been really enjoying Shinobi, The platforming is great, the combat is too, the level design and character art all compliment each other, it's been a solid experience so far and I can't wait to play more of it.

It's been a long time since I've felt this way about a game.
 
Danno since you have played the new Ninja Gaiden and Shinobi 2d side scrollers, in your own honest opinion which one do you think is the best in terms of mechanics, presentation, replayability, controls, sound, etc?
 
Hands down Shinobi is the better game in every single aspect, I'll start with....

Considering I love OpenBor so much I actually don't like pixels, I love how they look on a CRT but in raw blocky format I think it looks terrible, Pixel art is just Pointillism for computers which is a 19th century painting technique.

dMe5Aum.jpeg


higher resolution Pixel art means a bigger image and the points/pixels kinda disappear

WIN8Iby.gif


My personal opinion is that higher resolution pixel art looks better than low blocky "retro" stuff because really the low res stuff was meant to be seen through the technology of CRT

To mine eyes

this

uRREkr3.jpeg


looks better than this

DIBuPn6.png


I don't want to get into too much of a complicated rant so to simplify it the sense of depth and lighting looks almost 3 dimensional, it's two different beasts really and unfair to compare the two.

As far as pixel Art goes Ninja Gaiden is the best I've ever seen, it's really good and if played through a CRT monitor it would look as good as Shinobi.

I really don't like to Sound fx in Ninja Gaiden, the Jump sound is annoying like Sonic


sound like someone throwing up 🤮 and I turned the music off during gameplay, it sounded boring and generic.

in Shinobi some of the music sounds like it's telling you a story


and the sound fx actually sound like a battle.

Ninja Gaiden is a good game but it's not a Ninja Gaiden game and the difficulty feels cheap @Halcyon Ways pointed out to me that I could bounce off of everything and I literally bounced through a whole level, you could bounce through the whole game I imagine, it really killed it for me to have 1 game mechanic be so over powered. bouncing and floating made it boring fast. this guy goes more into detail if you want to watch it.


Really it's not Ninja Gaiden.

Shinobi however 👩‍🍳 cooked it feels like Shinobi 3 on the Mega Drive/Genesis on steroids and the difficulty is skill based and not cheap like in Ninja Gaiden
In Shinobi 3 way back in the day at certain parts of the game I had to hold the controller differently in my hand so I could platform better and I had to do the exact SAME thing and hold the controller differently on this stage,


There's so many mechanics in combat and traversal in never gets boring, how the stages and enemies are placed keeps you engaged and focused and the stages are HUGE so if you do ever get lost you have a map.

Shinobi is one of those games I'll play for years to come, I actually feel excited to play it and don't want it to end and as I've said previously I haven't felt that way about a game in years, Ninja Gaiden I'll probably never play again.
 
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Hands down Shinobi is the better game in every single aspect, I'll start with....

Considering I love OpenBor so much I actually don't like pixels, I love how they look on a CRT but in raw blocky format I think it looks terrible, Pixel art is just Pointillism for computers which is a 19th century painting technique.

dMe5Aum.jpeg


higher resolution Pixel art means a bigger image and the points/pixels kinda disappear

WIN8Iby.gif


My personal opinion is that higher resolution pixel art looks better than low blocky "retro" stuff because really the low res stuff was meant to be seen through the technology of CRT

To mine eyes

this

uRREkr3.jpeg


looks better than this

DIBuPn6.png


I don't want to get into too much of a complicated rant so to simplify it the sense of depth and lighting looks almost 3 dimensional, it's two different beasts really and unfair to compare the two.

As far as pixel Art goes Ninja Gaiden is the best I've ever seen, it's really good and if played through a CRT monitor it would look as good as Shinobi.

I really don't like to Sound fx in Ninja Gaiden, the Jump sound is annoying like Sonic


sound like someone throwing up 🤮 and I turned the music off during gameplay, it sounded boring and generic.

in Shinobi some of the music sounds like it's telling you a story


and the sound fx actually sound like a battle.

Ninja Gaiden is a good game but it's not a Ninja Gaiden game and the difficulty feels cheap @Halcyon Ways pointed out to me that I could bounce off of everything and I literally bounced through a whole level, you could bounce through the whole game I imagine, it really killed it for me to have 1 game mechanic be so over powered. bouncing and floating made it boring fast. this guy goes more into detail if you want to watch it.


Really it's not Ninja Gaiden.

Shinobi however 👩‍🍳 cooked it feels like Shinobi 3 on the Mega Drive/Genesis on steroids and the difficulty is skill based and not cheap like in Ninja Gaiden
In Shinobi 3 way back in the day at certain parts of the game I had to hold the controller differently in my hand so I could platform better and I had to do the exact SAME thing and hold the controller differently on this stage,


There's so many mechanics in combat and traversal in never gets boring, how the stages and enemies are placed keeps you engaged and focused and the stages are HUGE so if you do ever get lost you have a map.

Shinobi is one of those games I'll play for years to come, I actually feel excited to play it and don't want it to end and as I've said previously I haven't felt that way about a game in years, Ninja Gaiden I'll probably never play again.

Thanks for the ''mini'' review Danno and I'm probably gonna get the new Shinobi game either this weekend or next week. Have fun brother!
 
I've just got all trophies for NG Ragebound, so I am finally done with the game. Gotta say that while I liked the experience overall, the game is not perfect. I'd say there is little challenge, the game is too easy unless you are absolutely new to the genre, and even then it is very "casual-friendly". You have infinite amount of lives, respawning at checkpoint will also refill your ultimate gauge, also these checkpoints are quite frequent. There are some "debuff" talismans you can equip to make the game harder which will increase your rank in exchange, but some of them almost make no sense, like *checkpoints don't heal you* or *health orbs are removed from the level*. Like this almost doesn't impact you at all, because even if you die soon after reaching checkpoint, you will still revive here with full health and full ult gauge. You can even deliberately fall to death to refill quicker if you see you are short on health. The only "increase challenge" talisman that makes sense is the one which makes you replay the whole level if you die once. Also most of the power up talismans are quite useless too, like the one which heals 100% health every time you reach a checkpoint or the one which makes ult gauge to fill faster. I've literally used only the pair of talismans you unlock in the very beginning, "Blood frenzy" which heals you if you do killstreak over 3 and "last stance" which increases your damage if your health is low.
Same goes for Kumori's skills and ults. Her best ult is the very first one available, there is no sense in using all others IMO, the best spider weapon is homing fan, which is much better than everything else.
On hard difficulty there is only a real difficulty spike in the beginning, e.g. the burning village stage and the first big boss Gurthka (the winged demon). Pretty much all remaining game felt kinda the same. It's as if they only reworked that first boss for the hard mode and then just upped some stats and damage for the remaining ones. Weird.
The secret final stage 5-1 available on hard mode was the only challenging part of the game, I'd say, yet the extended ending was a bit underwhelming.
It seems like the main point of the game is perfecting every stage and doing speedruns for S+ rating. But If you don't aim to get those S ranks each stage (and no, you don't have to, for all trophies you only need 1 stage with S++ rank) and just want to get through the game - you won't face a lot of hard obstacles. They should have maybe give players only 3 lives for each stage, while checkpoints healing around 15% of health when you reach them. If you run out of lives you would need to replay the stage from the beginning. I think something like that would be more of a fair challenge.
Anyway, it's still a good game, I still had fun. I just think it could be better in many aspects. Now, moving on to Shinobi, let's see what they cooked with it :)
 
Well I'm getting the new Shinobi and Ninja Gaiden games via physical disc copies. One is from LRG (which by now has had a lot of flak due to their questionable methods on handling physical releases) and the other is from a different publisher but this one is gonna have a full instruction manual and soundtrack (hope it is not a digital code voucher BS and actually comes with a CD... well see about that)
 
I just finished Shinobi, I actually feel a bit sad the game is over 😅 I think it's only fair I mention some things I don't like.

Platforming is buggy at times


This wouldn't be a problem if some parts of the game didn't require an expert level of platforming.


I know I made that look easy but this is what it took


I would say at least 20% of these deaths were due to buggy platforming

And the costumes/skins are pretty lame as well


just colour swaps, I was hoping for costume re-designs but yeah that's the negative I have to say about the whole game experience.
 
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