Recent content by Toranks

  1. Toranks

    Owner x Parent

    LOL I need to understand this too. @DCurrent you just mentioned that they are different things in another thread today. Could you clarify?
  2. Toranks

    Solved Trap not damaging enemies

    Solved! It was actually very simple, although I had a hard time getting it because the key was in the dartboard entity, not in the rocket (The player spawns the dartboard, the darboard spawns the rocket). I made two changes, invoking the dartboard at exactly the same position as the player...
  3. Toranks

    Solved Trap not damaging enemies

    Tested, it didn't work, but what does the base have to do with it? The bomb falls from a height of 400, which is greater, and clearly hits the roof of the truck.
  4. Toranks

    Solved Trap not damaging enemies

    The rocket is a trap with nothing special Candamage enemies, and all of them are enemies. Anybody can explain to me why this happens at this stage when we are on a truck? If you look closely near the end of the video, one of the rockets falls out of the truck, and hits the real ground below...
  5. Toranks

    Complete Art of Fighting: Trouble In Southtown

    I've applied this method to minimize usage of memory: https://chronocrash.com/forum/threads/minimizing-memory-usage-from-script.2726/ And +100 mb of memory usage saved! (368 > 264) I recommend it for any modder. It is very useful, especially for Android or modest PCs.
  6. Toranks

    How to make enemies avoid traps?

    I have changed just as you say and they behave exactly the same. If I didn't see any slowdown before, I imagine that 4990 less CPU cycles will be even better xD I edit the code on the post too.
  7. Toranks

    How to make enemies avoid traps?

    I got it! I have some clarifications to make, but I think I achieved the perfect behavior. - There is no difference between treating traps as fake npc or fake player. Enemies act the same with hostile NPCs as they do with players. ( @oldyz this detail and the code below may interests you) -...
  8. Toranks

    Complete Art of Fighting: Trouble In Southtown

    If you are trying to incorporate EX characters into my version, that is not possible with such a simple operation. In fact, the characters are already there but hidden, because they require adapting them one by one. For now, I have Yuri (alternate) and Foxy, but in later versions I will add the...
  9. Toranks

    Complete Art of Fighting: Trouble In Southtown

    The version that AoF EX (and original AOF) uses is branch 4XXX. The one I use is branch 7XXX. There is a lot of difference, from several years, it is normal that there are new problems, but old problems were also solved, you can read in this same forum by searching, there are people who, testing...
  10. Toranks

    Complete Art of Fighting: Trouble In Southtown

    I know there may be problems because there have been numerous changes, but so far I have solved all the problems quickly, if you find any other problems, let me know and I will fix it right away.
  11. Toranks

    How to make enemies avoid traps?

    Ok, I think I already have acceptable behavior (at least better than default), but there is one thing I would like to fix. And it's that quick flip they make looking from left to right many times in a matter of a second when they pass between one trap and another or between a trap and the...
  12. Toranks

    Complete Art of Fighting: Trouble In Southtown

    The other versions do not save points, lives, continuations, max combo, etc... everything is reset, even the player in game, hence you have to choose a character before starting. It is not a feature of the game, it is in fact a bug. Now, you can change characters when you are on the South Town...
  13. Toranks

    How to make enemies avoid traps?

    I'm getting closer to an acceptable script, but it still has problems. The first half of the video looks fine, but the second half they start doing weird things. The most notable of them is just the last enemy, notice that I throw him into the air, and when he lines up right with the trap below...
  14. Toranks

    How to make enemies avoid traps?

    The guy name dan type enemy aimove chase candamage player npc hostile player npc [...] thinkscript data/scripts/traps/chase.c [...] anim walk range 0 300 rangea -200 200 rangez -200 200 The script void main() { void self =...
  15. Toranks

    How to make enemies avoid traps?

    In the end I came up with a seemingly brilliant idea in my head, inspired by the method @Kratus suggests, and I ran into an insurmountable problem. findtarget does not detect traps, even if the enemy is hostile to traps! I tried changing the traps to npc and the fire started moving gracefully...
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