Sir —
Just chiming in once again in this thread to say how much I appreciate all the work you've put into this. I love all the enhancements you've added here. Very tasteful and very useful (like the one button weapon throw a la SoR4). The new sprite art is great too for some of the newer weapon...
Just downloaded the new update and I'd like you to know that you've knocked it out of the park, @Kratus . Great work. Also like the new desktop logo as well. Blends the original style while also looking slightly new. Also appreciate you allowing one button to be assigned to weapon throw (i.e...
This was actually one of my peeves lol. It blends so much better this way and fits the era the original logo was made in. Haha.
I have to say I agree. But all of the unlocks and goodies in that game, along with all the new stages means I can't put it away for now. The combat is way better in...
It was merely a suggestion as someone who is a fan of his work. SorX is attempting to modernize the combat engine of the classic SoR series. I think (like SoR4) it would be very beneficial to have a dedicated throw button.
It's really no problem if it cannot be done or the author does not want...
Just wanted to say that this is such a great project. I've been playing this game over the past few weeks on both Android and PC and it plays like a dream. As this is open BOR, I know there are only a handful of buttons that are available but is there a way to bind throwing a weapon exclusively...
Sort of... What I am asking is:
I'd like the game to count me walking/running forward (HOLDing dpad forward) and then pressing my "special" button as described above to make a "shoryuken" come out using your example. I've looked over the openbor documentation and I don't see this capability. At...
See that's the thing, I've applied cancels in the walk animation and... well it starts acting weird. It doesnt come out sometimes while walking/running.... I feel I must be doing something wrong. Do you happen to have a copy of one of your modded character's .txt's I could look at for an...
Is there any documentation as to why this is?
Also, my question is more so related to openbor and how it handles inputs. I dont really care about LNS. That was more an example as to what I was trying to achieve.
Hello all. I am new here. I'll try to explain what it is I am trying to do here to the best of my ability.
I have been following this guide from top to bottom:
https://dreamcast.wiki/OpenBORManual
Final Fight LNS uses OpenBOR 3.0. Just wanted to get that out of the way first.
Now, in this...