fair point on the bleach ds sprites. they definitely look too "tall" compared to the jus style. maybe check out some assets from the old one piece gba games or even some fan-made sheets on spriters resource? finding decent enemies that don't look out of place is always a massive pain in openbor...
Sounds like a fun nostalgia project! Fighting feature creep is the real endgame boss when working on any fangame. For the enemy sprites, maybe check out some of the old GBA Bleach or Dragon Ball Z asset sheets? They usually fit that aesthetic pretty well. Good luck with the project.
It is rare to see an OpenBOR project with this much professional structure and a clear path to Steam. Most people in this scene are hobbyists, so having a dedicated art and writing team already in place is a huge draw for any developer looking for a serious gig. Balancing tight combat mechanics...
Stop building new houses for every lightbulb. Scripting a universal spawner isn't just "useful" it’s the only way to stay sane when you’re dealing with complex hit-fx.