shirakani's latest activity

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    shirakani replied to the thread Complete Golden Axe Remake.
    My philosophy for 'modern' is basically what SOTN did for CV, that sort of modern. Trust me, I'm the most anal one here when it comes to...
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    shirakani replied to the thread Complete Golden Axe Remake.
    As far as replicating the original game goes... you can't run along the z plane nor escape roll or block either. The original game felt...
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    shirakani replied to the thread Complete Golden Axe Remake.
    The two part shield makes me think... how can we make it shake slightly on hit/block 🤔 This also applies to hit enemies, is there a way...
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    shirakani reacted to kimono's post in the thread Complete Golden Axe Remake with Like Like.
    It's entirely possible to change the dialogue depending on the character chosen, why not check it out ;) There is also an alternative...
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    shirakani replied to the thread Complete Golden Axe Remake.
    Playtesting player Death Adder and I keep finding it hilarious that Alex says the king and princess were taken captive by Death Adder...
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    shirakani replied to the thread Complete Golden Axe Remake.
    We haven't completely gone through all the playable enemies/bosses yet. That's a huge job which will be left for ver 1.6. For ver 1.5...
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    shirakani replied to the thread Complete Golden Axe Remake.
    Yep. Bosses do not need a combo. They can make do with a single powerful hit and some unique special moves that make them stand...
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    shirakani replied to the thread Complete Golden Axe Remake.
    Remember, we haven't finalized a standard for playable bosses yet. They don't necessarily need to have the same attack combos as the...
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    shirakani replied to the thread Complete Golden Axe Remake.
    Ok, that makes perfect sense (the landframe bit). If that's the case, I'll remove that from a number of commands. I originally thought...
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    shirakani replied to the thread Complete Golden Axe Remake.
    There's also a bug where sometimes if a mob dies when killed on their knees ie attack2/knock pose, they 'bounce' while on their knees in...
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    shirakani reacted to kimono's post in the thread Complete Golden Axe Remake with Like Like.
    Lizardman now has a basic combo with the ability to throw enemies, a slash that pulls them towards him for an upward sword strike. Two...
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    shirakani replied to the thread Complete Golden Axe Remake.
    The essential work fixing up the GA1, GA2 and GA3 core cast is completed. You guys are going to be surprised at the difference once...
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    shirakani replied to the thread Complete Golden Axe Remake.
    That'll be up to kimono to design, hehe. I'm helping with characters, he's doing everything else. 😁
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    shirakani replied to the thread Complete Golden Axe Remake.
    The damage is definitely going to change for 1.5.... Jump attacks do way too much. A lot of mobs currently only have 32 HP total which...
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    shirakani replied to the thread Complete Golden Axe Remake.
    One of the biggest fixes coming in 1.5 is mobs will no longer be able to break out of hitstun/pain animation. It's one of the reasons...
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