Recent content by qingfeng

  1. Q

    Canceled The King of Fighters EX

    Hello everyone, the game has been in production, the game system has been completed, this is a gameplay demonstration.
  2. Q

    Canceled The King of Fighters EX

    Thanks for reminding me. I have modified it and this function works normally in the game. void main() { void self = getlocalvar("self"); void vAniID = getentityproperty(self,"animationID"); int b = getentityproperty(self, "base"); if(vAniID ==...
  3. Q

    Canceled The King of Fighters EX

    Thanks for the help, I'm not very good at editing scripts, but my friend helped me complete this script void main() { void self = getlocalvar("self"); void Dir = getentityproperty(self, "direction"); void vAniID = getentityproperty(self,"animationID"); int b =...
  4. Q

    Canceled The King of Fighters EX

    How to detect obstacles and walls and then convert actions? anim freespecial34 energycost 100 mponly 1 forcedirection -1 fastattack 1 followanim 34 followcond 1 hitfx data/sounds/h_sp.wav delay 10 offset 400 400 @cmd shadow 6 6 24 6 0...
  5. Q

    Canceled The King of Fighters EX

  6. Q

    Canceled Openbor Sailormoon

    Should tremble when attacked,As listed in the figure
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