Recent content by O Ilusionista

  1. O Ilusionista

    Advanced How to Play Screen

    Merso's Rescue Palooza has a training mode like that Teenage Mutant Ninja Turtles - Rescue Palooza
  2. O Ilusionista

    Battle Stormer Classics

    I keep adding some new content to this game. Recounting the bosses, we have: 46 bosses / non-playable characters with 6 new: Wanyudo (Mystical Fighter / Genesis) Ankylosaurus (Joe and Mac / SNES) Old Oak Tree (Castle of Illusion / Genesis) Bubble Monster (El Viento / Genesis) King...
  3. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    4-player co-op session of our "Power Rangers: It’s Morphin’ Time". Taking the fight to the iconic Juice Bar and facing one of Rita Repulsa's hungriest monsters: Pudgy Pig! The Twist: Once the boss battle begins, players cannot use their special weapons until the end of the fight! Full video:
  4. O Ilusionista

    Unable to extract .pak file — OpenBOR tools don’t detect any contents

    That is a commercial game and its protected, you can't extract it's content.
  5. O Ilusionista

    Future projects

    I have a great idea for you: Jokes aside, I would love to see you doing things that aren't beat em ups using this engine - to demonstrate how versatile it is (and you too). Things like Altered Beast, or a Shoot em Up, or a wrestling game. I am pretty sure you can do it.
  6. O Ilusionista

    CHANGING SPRITE COLORS

    Nope, it's the opposite - you change the color, not the pixel. You build a color table containing all the colors for your character main color in one palette. And then you change those values for alternate palettes. Like this: Main palette Alternatepal 1 The indexes entry should be the same...
  7. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    I loved it, really. I would just reduce her velocity a bit when the reaches the higher area, because her velocity changes abruptly. other than that, nice work!
  8. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    Great! That brings more life to the level. Question: the person who appears near the stairs, will they go down the stairs? Or will they appear with an alpha?
  9. O Ilusionista

    Battle Stormer Classics

    Version 3.0 of Battle Stormer Classics will be released soon, and the numbers are stacking up: we now have 27 playable characters, 47 bosses, and 66 stages, all running in widescreen resolution to make the most of modern displays.
  10. O Ilusionista

    Adjusting the height of the stage screen for veiwing

    The height of your panel is what decides how much the camera moves up or down. But you can move the camerazoffset to change the view (but it will be always the video resolution max)
  11. O Ilusionista

    In Progress Avengers United Battle Force

    Iron Fist & Iceman vs. Enchantress: Watch the stage colors (and minion powers) shift in this intense Avengers United Battle Force In this video: • CPU Co-op Gameplay: Iron Fist's martial arts combined with Iceman’s freezing zones. • Dynamic Stage Mechanics: How the color shifts buff the...
  12. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    I also need to include an antiwall code to prevent that teleport you see, because since the putty is place beyond the Ranger axis during the move, I put it back to the same Ranger axis when I release it, to prevent unbinding it inside walls. Works in almost all throws, but in some cases it can...
  13. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    you are right. This happens because of the animation where I drop him on the ground, the first frame of which is him standing. Maybe it would be better to use the normal fall animation.
  14. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Thabks buddy! But you need to reply in English only on this forum. Feel free to use Google translate
  15. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    One of our favorite throws in the game, and one that many fans also enjoyed :) Jason is not messing around, huh?
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