Recent content by O Ilusionista

  1. O Ilusionista

    He-Man & The Masters Of The Universe: Dragon Pearl Of Destruction

    yep, it was postponed again. They totally missed the movie hype.
  2. O Ilusionista

    Complete Thundercats

    Finally gave it a try It gets a bit tough in places, but once you learn the bosses' patterns, everything becomes easier. Adding boss battles was a great move—especially the final one. I only ran into one bug: during the boss fight where you use the Thundertank, if you kill the boss at the...
  3. O Ilusionista

    Mighty Final Fight Rebirth

    Mighty Final Fight Rebirth is a fan-made remake created by ReinLv in Unity. It brings back the classic NES game *Mighty Final Fight* true to the original (featuring 8-bit graphics and sound, as well as the level-up system) but adds some interesting new features: - 3-player support - CPU partners...
  4. O Ilusionista

    In Progress Pretty Soldier Sailor Moon vs. Nightmare

    if I can give my two cents here, doing this on mobile is always a pain. It fails way more than doing it on keyboard or gamepad. The lack of physical button makes it harder.
  5. O Ilusionista

    In Progress Pretty Soldier Sailor Moon vs. Nightmare

    The HP and MP bars looks great with gradients because that helps distinguish the project from a typical OpenBOR "mod" and makes it feel more like a complete, standalone title. However, there is one thing that has the exact opposite effect: the number of fonts you use in various places. I...
  6. O Ilusionista

    In Progress Streets of Rage X

    Here’s a preview of one of the moves I’m working on for the playable version of some of the game's enemies I showed Kratus. It still needs some polishing and color adjustments, but this is the concept: a "Special + Forward" move for R. Bear—a quick one-two punch. The idea is for him to execute...
  7. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Jhfer—my longtime partner who, besides being a great friend, is a walking encyclopedia of comic books—is constantly working to bring new characters to *Pocket Dimensional Clash*. I know some people might find it odd that he’s creating content for *PDC4* while we’re still programming *PDC3*, but...
  8. O Ilusionista

    In Progress Streets of Rage X

    Ah, I wasn't aware of this. However, since there are moments with a lot of enemies on screen and plenty of action, adding another on-screen indicator might make things look too cluttered; perhaps using a slightly darker palette (or some other visual distinction) would help. I played your game...
  9. O Ilusionista

    In Progress Streets of Rage X

    Hey buddy, here is a longplay of beta 36 with two Shivas :) I can't say it enough: for me, this is the best Streets of Rage fan game. The gameplay is excellent—I’d go so far as to say it’s the best of any game built on the OpenBOR engine—and it boasts a fantastic quality: there’s a great combo...
  10. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Full Boss Rush in Power Rangers It's Morphin' Time! ⚡ Defeating Goldar, Mighty Minotaur, King Sphinx, Pudgy Pig, Scorpina, Evil Green Ranger & Genie back-to-back! Full video:
  11. O Ilusionista

    Complete Pocket Dimensional Clash 2

    A new character has been added to Pocket Dimensional Clash 3—and this time, it’s an original one: Crafty Coyote, bringing Darryl Flood's character to life. We’ve always wanted to bring a boxer into the game, and now we have one :) Full video:
  12. O Ilusionista

    OPENBOR - EMUDECK/BATOCERA

    English only, please. And you have to use the specific version the author use to develop each game. Keep in mind the R36s has a 4:3 screen, so things will get cut off.
  13. O Ilusionista

    In Progress Streets of Rage X

    I am afraid this would unbalance him even more... @Kratus I have some gamepads and I will make some tests and share the result here.
  14. O Ilusionista

    Complete Pocket Dimensional Clash 2

    yes, you can do random select and even select the color right on the select screen too:
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