I keep adding some new content to this game. Recounting the bosses, we have:
46 bosses / non-playable characters with 6 new:
Wanyudo (Mystical Fighter / Genesis)
Ankylosaurus (Joe and Mac / SNES)
Old Oak Tree (Castle of Illusion / Genesis)
Bubble Monster (El Viento / Genesis)
King...
4-player co-op session of our "Power Rangers: It’s Morphin’ Time". Taking the fight to the iconic Juice Bar and facing one of Rita Repulsa's hungriest monsters: Pudgy Pig!
The Twist: Once the boss battle begins, players cannot use their special weapons until the end of the fight!
Full video:
I have a great idea for you:
Jokes aside, I would love to see you doing things that aren't beat em ups using this engine - to demonstrate how versatile it is (and you too).
Things like Altered Beast, or a Shoot em Up, or a wrestling game.
I am pretty sure you can do it.
Nope, it's the opposite - you change the color, not the pixel. You build a color table containing all the colors for your character main color in one palette. And then you change those values for alternate palettes.
Like this:
Main palette
Alternatepal 1
The indexes entry should be the same...
I loved it, really. I would just reduce her velocity a bit when the reaches the higher area, because her velocity changes abruptly.
other than that, nice work!
Great! That brings more life to the level.
Question: the person who appears near the stairs, will they go down the stairs? Or will they appear with an alpha?
Version 3.0 of Battle Stormer Classics will be released soon, and the numbers are stacking up: we now have 27 playable characters, 47 bosses, and 66 stages, all running in widescreen resolution to make the most of modern displays.
The height of your panel is what decides how much the camera moves up or down.
But you can move the camerazoffset to change the view (but it will be always the video resolution max)
Iron Fist & Iceman vs. Enchantress: Watch the stage colors (and minion powers) shift in this intense Avengers United Battle Force
In this video:
• CPU Co-op Gameplay: Iron Fist's martial arts combined with Iceman’s freezing zones.
• Dynamic Stage Mechanics: How the color shifts buff the...
I also need to include an antiwall code to prevent that teleport you see, because since the putty is place beyond the Ranger axis during the move, I put it back to the same Ranger axis when I release it, to prevent unbinding it inside walls. Works in almost all throws, but in some cases it can...
you are right. This happens because of the animation where I drop him on the ground, the first frame of which is him standing. Maybe it would be better to use the normal fall animation.