Recent content by Mr.Q!

  1. Mr.Q!

    Pretty Soldier Sailor Moon vs. Nightmare

    Looking good as all of your projects! Any particular reason you didn't go for the arcade game sprites? For me with Fight Forever, I wanted SNES instead arcade due to accessing more assets graphic wise.
  2. Mr.Q!

    In Progress Fight Forever

    That's awesome! Hope you like the final product!
  3. Mr.Q!

    Solved Can obstacles have more than 1hp?

    Just added these lines and it's perfect! Thanks man!
  4. Mr.Q!

    Solved Can obstacles have more than 1hp?

    I can name a few, and then copy it for the rest, would that work as an example? Since I am away from my PC atm: fdrum sbox1 sbox2 ff2pillar
  5. Mr.Q!

    Solved Can obstacles have more than 1hp?

    @Kratus I did what you suggested and I was still getting the problem, so I moved into all my playables and I have this script to hit obstacles and not play anything instead of the normal hitfx from players when they hit them and the problem was solved! I think you were the one who made it, you...
  6. Mr.Q!

    Solved Can obstacles have more than 1hp?

    Here it is. Present script files are about: Animations scripts library - lib001.c Obstacles turning to face the attacker - facingpain.c Randomize items after death - item.c I am pretty clueless about this!
  7. Mr.Q!

    Solved Can obstacles have more than 1hp?

    I mean, no matter how much HP i spawn them in my stages, they all die in 1 hit, what's the alternative way?
  8. Mr.Q!

    In Progress Fight Forever

    I would love to get that, I tried but couldn't get that desired effect 😂
  9. Mr.Q!

    In Progress Fight Forever

    It was just personal preference, and It's inspired by Virtua Fighter 6. It happens fast and doesn't make the battle any more hard than it should be as it takes less than a second.
  10. Mr.Q!

    In Progress Fight Forever

    Still have several stages to make, but those will be fast to dev.
  11. Mr.Q!

    In Progress Fight Forever

    Let me see what you have you want through PM's as I don't use to go back to already finished characters.
  12. Mr.Q!

    In Progress Street Fighter Initial Impact

    Looking awesome, dude!
  13. Mr.Q!

    In Progress Fight Forever

    Here's more footage of where the game is at this point (Round 5), I added 2 bonus stages so far, and updated lots of aspects in each stage, as well as their intros and Metro City map between stages:
  14. Mr.Q!

    Damaged state for entities and damaged pain animation

    I am using script for movement, and for some reason I am getting stucked if I do my moves while facing right. If I am facing left, I can't get inside the platform values for some reason. It is void velo001 which is common in several script libraries to be exact. Also, how could I make an...
  15. Mr.Q!

    In Progress Fight Forever

    Posting a couple of recent development test videos. 1st one is Round 4-2. I don't think I'll be releasing more trailers until the game is done, and I'll just post dev videos from now on. This is a test for Rolento's fight. I had so many hurdles but thanks to the help of many, Rolento's battle...
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