Recent content by Mr.Q!

  1. Mr.Q!

    Can obstacles have more than 1hp?

    I can name a few, and then copy it for the rest, would that work as an example? Since I am away from my PC atm: fdrum sbox1 sbox2 ff2pillar
  2. Mr.Q!

    Can obstacles have more than 1hp?

    @Kratus I did what you suggested and I was still getting the problem, so I moved into all my playables and I have this script to hit obstacles and not play anything instead of the normal hitfx from players when they hit them and the problem was solved! I think you were the one who made it, you...
  3. Mr.Q!

    Can obstacles have more than 1hp?

    Here it is. Present script files are about: Animations scripts library - lib001.c Obstacles turning to face the attacker - facingpain.c Randomize items after death - item.c I am pretty clueless about this!
  4. Mr.Q!

    Can obstacles have more than 1hp?

    I mean, no matter how much HP i spawn them in my stages, they all die in 1 hit, what's the alternative way?
  5. Mr.Q!

    In Progress Fight Forever

    I would love to get that, I tried but couldn't get that desired effect 😂
  6. Mr.Q!

    In Progress Fight Forever

    It was just personal preference, and It's inspired by Virtua Fighter 6. It happens fast and doesn't make the battle any more hard than it should be as it takes less than a second.
  7. Mr.Q!

    In Progress Fight Forever

    Still have several stages to make, but those will be fast to dev.
  8. Mr.Q!

    In Progress Fight Forever

    Let me see what you have you want through PM's as I don't use to go back to already finished characters.
  9. Mr.Q!

    In Progress Street Fighter Initial Impact

    Looking awesome, dude!
  10. Mr.Q!

    In Progress Fight Forever

    Here's more footage of where the game is at this point (Round 5), I added 2 bonus stages so far, and updated lots of aspects in each stage, as well as their intros and Metro City map between stages:
  11. Mr.Q!

    Damaged state for entities and damaged pain animation

    I am using script for movement, and for some reason I am getting stucked if I do my moves while facing right. If I am facing left, I can't get inside the platform values for some reason. It is void velo001 which is common in several script libraries to be exact. Also, how could I make an...
  12. Mr.Q!

    In Progress Fight Forever

    Posting a couple of recent development test videos. 1st one is Round 4-2. I don't think I'll be releasing more trailers until the game is done, and I'll just post dev videos from now on. This is a test for Rolento's fight. I had so many hurdles but thanks to the help of many, Rolento's battle...
  13. Mr.Q!

    Damaged state for entities and damaged pain animation

    Thanks a lot for this method! it works! Now, I have another problem: I've put platform values to my elements in my bonus stage (type enemy), so I can make groups of them spawning in waves, but for some reason, my playable characters moves that have fwd velocity (they move forward during their...
  14. Mr.Q!

    Damaged state for entities and damaged pain animation

    Hmm can you provide an example? Because the thing I would want is to trigger a different animation instead of the normal pain animation, it should reflect the current damage that it has taken. For example, if it's 100% health, it should display its normal anim pain, but if it's at 70%health and...
  15. Mr.Q!

    Damaged state for entities and damaged pain animation

    I have this pillar entity that after receiving damage it turns into a damaged version of itself, it changes from its normal idle animation into a desired follow animation after some % of damage. Thing is, despite working well, whenever I hit it, it changes into his "no damaged" pain animation...
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