Recent content by lanyer

  1. lanyer

    In Progress Streets of Rage X (Windows / Android)

    To distinguish between regular enemies and friendly units in enemy form, I believe depicting the enemy as "mind-controlled" balances visual clarity with a retro arcade vibe. Here are a few suggestions for your reference: Psychedelic Spiral/Swirl: Render a continuously rotating pink or purple...
  2. lanyer

    In Progress Streets of Rage X (Windows / Android)

    I love how these dudes with the 'quiet-ass' type names are always the loudest in the room. They lowkey try to act like they have all the answers, but it’s pure noise. Named like a library but quacking non-stop like a whole duck. Bro, choose a struggle.
  3. lanyer

    In Progress Streets of Rage X (Windows / Android)

    Every now and then, some 'absolute geniuses' straight up pull up just to micromanage, throwing random new seasonings into classic dishes like they’re doing something. They completely butchered a perfectly good meal, and then just dipped.
  4. lanyer

    In Progress Streets of Rage X (Windows / Android)

    Us retro-heads naturally loathe in-game 'shops' because they completely bastardize the core gaming aesthetics of the hardcore arcade and home console eras. Even if it’s just with free, in-game currency, a 'shop' instantly triggers our PTSD from modern commercial microtransactions. The UI layout...
  5. lanyer

    In Progress Fight Forever

    One personal opinion: the giant white "BOSS" that takes up most of the screen when it appears is a bit too dazzling. Would it be better to replace it with black halftone dots that don't completely obscure the screen? Another reason is that the massive warning effect when a boss appears is meant...
  6. lanyer

    In Progress Fight Forever

    Bro, animating those intro stories is exactly what the OpenBoR scene needs. It ties the whole universe together and adds so much flavor. It takes the presentation to a whole new level, making it feel like a legit, commercial-grade release from back in the day instead of just another fan game...
  7. lanyer

    Future projects

    Hello, I'd like to know if anyone is interested in shadow force ? The art and world-building of this game are so excellent that it's a bit of a shame that no one has done any projects based on it yet.
  8. lanyer

    Streets of Rage Custom Sprites

    Based on the latest weapon combination code, is it possible to add a motorcycle riding pose to all rebel characters?
  9. lanyer

    In Progress Streets of Rage X (Windows / Android)

    Many people want to cram all kinds of characters into a game just to make it seem “rich.” Yet they overlook whether the characters fit the game’s setting, tone, and style. Streets of Rage 1–3 is rooted in 1990s American urban street crime and gritty city violence, blending punk, electronic...
  10. lanyer

    In Progress Streets of Rage X (Windows / Android)

    Could Garnet_U and Garnet.J both appear on stages to enrich the game's variety?
  11. lanyer

    Streets of Rage Custom Sprites

    To be nitpicky, as a Muay Thai fighter, it’s a bit underwhelming not to see any elbow strikes.
  12. lanyer

    Complete Neon Lightning Force

    Details make perfection.
  13. lanyer

    In Progress Streets of Rage X (Windows / Android)

    I completely agree with the return of the classic title style. It unifies the game's pixel art style and reduces any visual incongruity. (Just like Sorx brought back pixel art for explosion effects.)
  14. lanyer

    Complete Streets of Rage: Furia Massiva by Nando

    A well-done fusion piece. Scaling up the Final Fight character sprites to fit the SoR characters is a good attempt. However, some character details could be improved, and the scene rendering is somewhat rough.
  15. lanyer

    Terminator 2D No Fate

    Final Vendetta ,Its visual quality initially made me think it was an OpenBor game, but it isn't.
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