Recent content by L K

  1. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    UPDATE: The direction of this fork is that it is becoming a nice tribute to creator Yoshihisa Kishimoto. A sample of what will join the ending animations for the game.
  2. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    huh... you mean in the enemy.txt files?? I say that because the variables in those script additions adding little to nothing in the way of tweaking. I tried, for instance, shorting the delay time... but that just created an awful looking glitchy dodge, and that was ONLY after tricking the enemy...
  3. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    So... it crashed.lol But I looked into it some more. I think it is because it is looking for a command called "dodgez" so I researched the DEMO game some more and sure enough it is MORE involved than the simple "pinododge" script. The boss from the DEMO was ALSO wanting code from a file called...
  4. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    Thank you for showing me how to do that! haha... I fixed it (I think) in the post above.
  5. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    ah... that makes MORE sense. Here ya go, the ondoattack.c code: void main() { void self; void other; int which; int hit_by_id; int attack_id; void vAniID = getentityproperty(self,"animationID"); int attacktype1 = getlocalvar("attacktype"); self =...
  6. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    I will convert it to pdf form since there's a character limit here.
  7. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    I will have to experiment some more. I more or less tried what you suggested and thought I had satisfied the conditions and such BUT then openbor.exe just wouldn't load the script. So I will have to try a few variations of what I'm doing to see where the bug is.
  8. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    BUT the problem with that is "ondoattackscript" is already being used. :( If you look at some enemy files from DDra, then you will see something like: ondoattackscript ani0020ani My understanding is that you can NOT use that twice in an enemy file, right? You can't have, say...
  9. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    Yeah, I'm not doing ALL the toads. Just him. The idea is to represent ALL the in-universe DD stuff. Battletoads IS a part of it BUT beyond Rash as a playable character, that's about as much as I want to include from that part of the "Double Dragon" Tradewest universe. Even then, it will be more...
  10. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    For fun, sharing my progress with a bit of teaser: Reworked the WIP select screen. Again, my goal with my fork is to make the game feel like it came from the era it was made, which would've handled a select screen in a cruder fashion IMHO: Also, the title screen gives you a sense of where...
  11. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    All the enemy behavior is in the main file ani0020_actual. So, for staters... literally, at the end of that script (that is attached above) I added the code from the script used by the sailor moon demo, from a boss called "Pino": void main() {// Dodges runattack // Only performed if enemy is...
  12. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    UPDATE: I've made some modest tweaks to the behavior of the enemies. I noticed in most cases the "anim upper" code was either removed from most enemies at some point or never fully shared with them all. So by restoring it to ALL enemies and increasing some values here and there, at least the...
  13. L K

    Is using scripts easy for beginner?

    That would be great! I think it would be great to have the enemies dodge “running attacks”, and it would be even better for them to also dodge “jump attacks” too (in Double Dragon 1978 the enemies would dodge both ruthlessly). Um, could you help me? haha
  14. L K

    Is using scripts easy for beginner?

    Hey there! On a separate note (as a beginner). I'm tweaking some behavior on the Double Dragon Reloaded alternate fork I am working on. I'm a fan of the OG Double Dragon, which is pretty smart IMO for its age. Often the enemy will duck when attacked, or fall forward so that you can't simply...
  15. L K

    Complete Double Dragon Reloaded alternate - Updated version!

    Right on. Yeah, his work is tops here in my book. P.S. I think given the direction I'm going with, the additions I have made, and some personal QOL changes IMAO (and some extra enemies and extended levels here I've included) this fork will (at least) feel like an update of sorts. Will keep you...
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