Recent content by kdo

  1. kdo

    Anim Victory

    Iam Sorry, next time i'll use the code tag. I didn't know how to use it, thanks for the explanation @DC.
  2. kdo

    Solved A parrow question.

    I solved it using the nosame 1 command, this way it will work for what I need. Thank you very much, it helped me a lot!
  3. kdo

    Anim Victory

    I1am a script noob, this script for 4 players would be something like this? spawn empty @script void main(){ int P1 = getplayerproperty(0, "entity"); int P2 = getplayerproperty(1, "entity"); int P3 = getplayerproperty(2, "entity"); int P4 = getplayerproperty(3, "entity"); if(P1){...
  4. kdo

    Anim Victory

    Wouuu Thank you Bloodbane! This script will work perfet in my Story mode where players are coop. But i need something like this to use in a PVP 4 players mode, so i need to perform VICTORY animation when just one player, the winner, remains alive.
  5. kdo

    Solved A parrow question.

    Wow! Thanks again for the help! It worked perfectly, but I noticed a bug. If the players choose different characters everything works fine, but if they choose the same character the problem persists, every time the character dies the arrow stays in the position where the character died and when...
  6. kdo

    Anim Victory

    I'm using an old version of the engine to create games for Dreamcast, in this case this function wouldn't work so I want to use the old way of doing it with script.
  7. kdo

    Anim Victory

    Can anyone share the script to make the victory animation?
  8. kdo

    Solved A parrow question.

    I tried to kill the Parrow entity with @cmd killentity getlocalvar("Parrow") in player death animation but it didn't work.
  9. kdo

    Solved A parrow question.

    Thank you very much for your help! It worked perfectly, it's exactly what I need :giggle: . But I noticed something strange, my stage has holes, each player has 3 lives, each time the player dies falling into the hole the parrow stays in the place as if indicating the place where the player...
  10. kdo

    Solved A parrow question.

    Can you help me with this code @Bloodbane? I have no idea how to do it since codes are my weakness :cry:
  11. kdo

    Solved A parrow question.

    The spawnbind function can detects if the player is 1,2,3, or 4? The parrow I need to use is precisely to say who each player is like in Smash Bros.
  12. kdo

    Solved A parrow question.

    Hi guys, is there any way to force the player's parrow to always appear constantly? Its always appears on respawn, but i need this all the time in the game.
  13. kdo

    Layers in Z axis like Guardian Heroes.

    Hi guys, is there a Openbor game that uses similar mechanics to Guardian Heroes Sega Saturn where the characters move in some specific layers of the z axis? I like this idea and would like to try to use it in a mod, but in my case I only need two layers, I think something more similar to Fatal...
  14. kdo

    Solved Prevent the game from starting with just one player

    @Kratus my friend is exactly that!!! Thank you, I'll test it in my game, thank you very much for your help, or rather, for solving this problem. :)
  15. kdo

    Solved Prevent the game from starting with just one player

    Its similar to a fighting game versus mode that needs one more player to start the game. In this case the player 2 , 3 or 4 or even them all.
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