Hi all again! Testing the game I've found a new issue. If you are holding a direction key and moving/walking, when release the attack charge button, the animation plays while keeps moving in the same direction :-\
The idea is to stop the movement a moment before executing the "performattack"...
Ok! Thanks!
Finally I've found the solution! If anyone else wants to use betterbold's Megaman project version, here is the solution. After many hours of reading scripting tutorials and a lot of trial and error I saw that the error occurred when going to enter the select screen. So I have solved...
This is the error message I've found.
openbor Script function 'openborvariant' returned an exception, check the manual for details. parameters: 21,
Using this OPENBOR version.
OpenBOR v3.0 Build 6391, Compile Date: Apr 8 2020
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the...
Hi! In animationscript i have a different one... Let me compare both and experiment a little with it... THX AGAIN!
First try: Made backups, replace scripts, modify entity's header... CRASH! Same error in log... O_o
HI! Tanks for thanks for answering. I've searched, downloaded and tested many Megaman's mods, but it seems to me that this I have not tried.
Thanks again!
EDIT:
In MMan mod, works perfectly, but when I try on mine: "There's an exception while executing script 'updateentityscript'...
Hi all! I hope this is not a too stupid question. Well, I've found the script CHARGE ATTACK MEGAMAN STYLE (http://www.chronocrash.com/forum/index.php?topic=1877.msg24343#msg24343) but I have no idea about scripting and I don't know how to make it work on my project. I have been experimenting on...