The charge attack was fun use though it didn't half of the time.
With Yellow Ranger, I noticed in my play through that her 2nd attack misses due to the first kick having a longer reach. (Time stamps 1:26 - 1:27 - 1:49 - 1:53 - 2:03) I guess that makes sense going off the sprite. Since there...
There was an art to carry dead enemies to the next screen to continue the hit counter. Us full stage hit/No damage runners had to get creative to get past the NO running allowed rule.
Blaze 4 was the most expressive character during v05 & v07 patches. We had to learn how to bypass the combo...
Yes I was wondering How I got hit. In the video I was holding down punch button while in air.
This is my button layout.
X-punch
A-Jump
B-Guard
Y-Specials
Left Trigger for the Mega Crash
Is there a way for me to jump to that part of the demo with a debug mode?
You're saying I can't get a 999k hit combos on a dead enemy?! Or that I can't tag in 15 Power Rangers to do extra damage... Oh NO!! What will I ever do?!!
This demo is really good and here my Through for it.
I know what you mean about the combat so I just figured out ways around it with animation and flight cancels. Even doing all that I still find that characters still need buffs.
Like Nova and Phoenix's finishing hit from their auto combo needs to come out faster. With Phenix I have to do a ton...