hey guys, is there a way to make the pausetime of an attack act like it is hiting only one oponent even if it hist many?... like removing the increased paustime factor the more oponents you hit...
sup guys... i want to set up an enemy attack that damages the player and heal it self wile doing so, steal works fine but it takes player to standard pain, is there a way to chose what pain(#) it goes to?
well there is nothing imput related in the game aside some cancel commands and the package doesnt has any previus setings saved or the like.. it should be totally vanilla so any issues of that nature i gess must come from the engine it self? about kratos work now that you mention i wanted try...
hey ned.. this is out of my knoledge, i choce this openbor build by kratus cause it fixed some joystick maping issues from prev builds, never played it with keyboard so i dont really know about that, i am however able to use arrows and enter key to navigate and set up my controler but that is...
hey there thanks a lot for the help, been using dasher function that bloodbane sujested and it works so far but will def study what you explained though i am far from that level yet..