Recent content by DoubleDragons

  1. DoubleDragons

    In Progress Streets of Rage X (Windows / Android)

    Yeah, that's different than what I'm talking about. That's the alternate path thing, which is great btw! As it let's you choose between the variants (like the SMS bosses or levels, and I think there's a few custom ones, like exploring Barbon's speakeasy tavern, etc.) What I'm getting at is it...
  2. DoubleDragons

    In Progress Streets of Rage X (Windows / Android)

    Rather than a shop, or something cliche like that, I always thought it would be cool(er) for an arrange mode of sorts. Maybe a remixed mode where levels and enemies are re-arranged and remixed into a new path for the game. Like the best possible arrangement that picks and chooses enemies and...
  3. DoubleDragons

    My solution for No more loading bars nor loading text

    When I tried to ONLY use the coordinates to move the text out of the way, then I still got this weird white cursor artifact. Maybe I'm understanding coding the wrong way BUT when I also tried for (what I thought) was transparency, then the white cursor artifact disappeared. Again... attempts...
  4. DoubleDragons

    My solution for No more loading bars nor loading text

    This is my solution for making that pesky "loading..." text go away for a game. I'm fine with a few seconds of black in between levels rather than this flash of "loading...". You can trick the engine into drawing a literal "invisible" object. Keep your coordinate lines but change the final...
  5. DoubleDragons

    In Progress Double Dragon$

    TITLE: DOUBLE DRAGONS An homage to the OG Double Dragon series and a memorial to creator Yoshihisa Kishimoto Yoshihisa Kishimoto - Wikipedia BACKGROUND: Not many people haven't HEARD about the game. But for those like me who like taking that deeper dive.... (i.e. if Europe has their...
  6. DoubleDragons

    In Progress Streets of Rage X (Windows / Android)

    Oh? Do you have a link to a video? Or even a picture? Is it on a secret route that I'm overlooking?
  7. DoubleDragons

    In Progress Streets of Rage X (Windows / Android)

    Wow! This just gets better and better. With the classic resolution fork, I like how this also doubles as a preservationist effort. A completist version with all things OG SOR. That said, any plans to include an optional Mr.Monopoly boss from the SMS version? I don't think I've ever seen a...
  8. DoubleDragons

    Complete Final Blow

    Yeah, I agree. I did a quick mod for my own rig and I took out Hogan, Drago, and Vorhees(sp?) as it broke immersion for me. So, still cool to get the characters from the Genesis version and the other new boxers. Still a good addition to any preservationist’s library. Cheers!
  9. DoubleDragons

    Complete Final Blow

    This is great!! This is what openbor is all about. Feels like a good preservation effort for the best parts of Final Blow and the Genesis version. Love it that Iron Mask (the Mike Tyson joke from the Sega Game) made it in here! If you DO make changes... one thought... you should change Hulk...
  10. DoubleDragons

    In Progress Streets of Rage X (Windows / Android)

    I'm not sure if you or others are looking for more music for SORX or games like it. But I was having some fun looking for variations of "Never Return Alive" and decided to create this, just to have something different. Sharing for interest and resources.
  11. DoubleDragons

    Complete Final Blow

    Can we also get the greats? Ali? Forman? etc. etc,
  12. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    UPDATE: Adding some fun touches here and there that are OG flourishes on my part. Back in the day a person got excited by little details and Easter eggs in level design even if they were just there for the hell of it. So, plenty of that in this redux of mine. Also playing around with custom...
  13. DoubleDragons

    Item dropping, etc.

    Oh? So I would assign that AT the same coordinates as the enemy? And that item will not appear until AFTER the enemy dies? Would I also include "dropitem *item_model_name*" in the enemy.txt?
  14. DoubleDragons

    Item dropping, etc.

    Looking for advice? I'd like an enemy to dropitem a knife when killed. Thought it was enough to simply include that in the stats of an enemy.txt but doesn't work. In the model.txt i load it for sure. It shows up elsewhere. What I'm avoiding here is how I normally do this. If I assign a weapon to...
  15. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    Anyways.. (ignoring the above) An update of sorts. This fork that I am working on and has become a thoughtful, more involved reworking than I planned. I am trying to grab the best of all iconic elements from all the iconic DD games and blend them together in a way that honors the source and...
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