So you remember that old video. Back then and now, the stage and background music were exactly the same. The game details were different, but it brings back memories.
I started creating a Sukeban as an enemy and began testing.
It is currently running smoothly. It was only difficult at the beginning, so I think I will be able to create the rest of the characters quickly.
I have completed the design for the Sukeban character in advance.
While there may be slight changes from this point, I will work while maintaining the basic framework.
I don't know how many years it has been since I last drew a female enemy character.
I am working on a design concept for a delinquent girl.
She is scheduled to appear in Stage 3, so the day we meet her is not far off.
I have compiled a list of characters that will appear in the game. Characters marked with a question mark are upcoming characters whose designs have not yet been finalized.
We are modifying the bike explosion effect. Now, when the bike falls, sparks occur on the parts that scrape the ground, and the main body turns red just before the explosion.
In this video, the enemies from Stage 2, which I just finished, appear. I made them before, but this is the latest version. Clearing this stage leads to the motorcycle stage, and I plan to make a boss later on.
I am also creating the Stage 2 biker gang characters using the relatively recent Stage 1 enemy sprites from the game that appear in recent videos. Once this is finished, the characters to be made later will be easy, so the beginning is the only struggle.