Of course, while the arcade (Banpresto) sprites might lack versatility for my purposes, they do not miss out on excellent detail and animation.
Therefore, I am creating animations that are missing by referencing the arcade version.
It would be great to work with sprites more professionally...
I originally intended to attempt an arcade version as well, but the high quality made me hesitant to approach it.
Since the enemy characters were already created based on SNES designs and hidden characters could be prepared using SNES sprites, I decided to start with a less burdensome approach...
I created a running animation for Sailor Venus.
Since this animation is not available in SNES sprites, it is quite a challenge to create it for all the Sailor companions.
After taking a short break following the production of the Sailor Moon transformation video, I have now started working on Sailor Venus.
As always, the running and walking animations, which involve many frames, are making me hesitate.
Before I started working on it, the sprite looked like it was all in pieces.
I opened the paint board next to me, edited copies of the sprite pieces by putting them together like a puzzle, and modified the original sprite by referring to the modified pictures.
You have to remember where the...
I created a video of the Sailor Moon transformation scene for the game's introduction.
I tried to draw it, but it was absolutely impossible, so I referenced the animation and composed the music myself.
I have finally completed Mercury's running animation.
Since I have to create movements that don't exist by referencing other sources, this is one of the tasks that takes the longest and causes the most hesitation.
As this is a process that other Sailor friends will have to go through as well...
This video features a new character selection screen, and Mercury has appeared as a new character.
The work on Mercury is scheduled to be completed once his running animation is finished.
Since Sailor Mars is almost finished, I am now making Sailor Mercury.
Because the walking motion does not involve the legs crossing, I kept the 4 frames and only slightly modified the shape.
I have finished the illustration for Sailor Jupiter as well.
I have now completed all the main companions.
Now I am thinking of considering Outer Senshi as well. It is highly likely that they will appear in the game.
This is the character selection screen with the illustration applied...