Recent content by DCurrent

  1. DCurrent

    Pause Menu - End game and Continue

    At the moment, the only way to do that is very carefully monitor the position in menu, and capture key presses. Then you insert your prompt. If that prompt is accepted, then you allow engine to receive the key and take its native action. DC
  2. DCurrent

    Scaling

    No, collision does not scale or rotate - that's conflating display with logic. Remember, an entity is not the thing you see on screen. Those are just pixels drawn for you, the human, as an interface, and done after the results of logic are worked out. They have jack all to do with any of the...
  3. DCurrent

    A lost SNES title from Rare has been discovered

    Pretty cool looking. Rare really knew their way around those Silicon Graphics workstations back in the day. DC
  4. DCurrent

    Background Stages

    Welcome to the community @goku shackson. That depends on whether you mean drawing original backgrounds or assembling something from existing artwork. Backgrounds can be drawn from scratch, built from reusable tiles and objects, extracted from other games, or made through some combination of...
  5. DCurrent

    Complete Pocket Dimensional Clash 2

    Sorry, when I said "idle", I meant as in, idle state, not idle animation - as in, what you're already doing. Stopping all projectiles wouldn't make her anything close to immune, because it's actually petty rare in a beat em' up to be not already busy punching, grabbing, getting get, jumping...
  6. DCurrent

    Complete Pocket Dimensional Clash 2

    Cool ability, but IMO way too situational to have that many limits, especially considering the chaotic nature of the game where you're often surrounded and cognitively overwhelmed. I'd just make her outright deflect any projectile when she'd idle and not have it cost her MP. DC
  7. DCurrent

    I'm making a video game

    Congratulations @ExtraWildGames! 🍻 DC
  8. DCurrent

    In Progress Double Dragon Mini

    HitFx natively tunes playback speed to distort the sound based on damage output. It's hardcoded to assume 10 as baseline damage. Best advice for hitfx is don't use it. It is an archaic functionality from the original BOR left in for backward compatability. To add hit sounds, use flashes instead...
  9. DCurrent

    In Progress Double Dragon Mini

    Oh no, friend, you should have asked first. OpenBOR very much does support arrays. It has indexed arrays, and literal key arrays, the later with a native cursor for traversal. Both types support nesting for building multi-dimensional arrays. You can even nest different array types into each...
  10. DCurrent

    In Progress Double Dragon Mini

    Very impressive work @MKLIUKANG1. Especially the Tetris game. For anyone not aware, Tetris may be a simple in concept, but the underlying logic is much more complex than it looks. I had to build one for one of my early undergrad classes. Maybe not the hardest assignment in the world, but...
  11. DCurrent

    Canceled Castlevania, Waltz of Sorrow v1.5

    I hate to do it, but @Dr. Scorpio's one-year ban is now permanent. Since the original ban, he has repeatedly returned through sock-puppet accounts. The latest example is below: he poses as an independent player, gives his own project a five-star review, and uses that review to reopen the dispute...
  12. DCurrent

    In Progress Hokuto no Ken by LST

    Uploaded to resources and @O Ilusionista made the owner. DC
  13. DCurrent

    Ripping Genesis / Mega-Drive Sprites

    Discussion thread.
  14. DCurrent

    Having a Street Fighter 3 parry system possible?

    No counterframe involved at all. There's more than one way to do it, but basically, I store current time into a variable every time you press the block button. This is done in a key script. You could replace that with forward to make it exactly like SF3 of course, but principal is the same...
  15. DCurrent

    Having a Street Fighter 3 parry system possible?

    See doattack event hook and profit. DC
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