Recent content by DCurrent

  1. DCurrent

    Complete Neon Lightning Force

    Awesome sir. Congrats on the release update! DC
  2. DCurrent

    Ai Player Controlled Action

    @SEEGET The easiest part by far is making the other entity perform an action. The engine already has a native summon system, and when an entity is summoned, its parent property identifies the entity that summoned it. You can do an enumerated search through the active entities, find the one...
  3. DCurrent

    In Progress Double Dragon "Masters of Sou-Setsu-Ken"

    Good to see you back @alemasper. DC
  4. DCurrent

    Pretty Soldier Sailor Moon vs. Nightmare

    Ahh, that's a point. I never think of it because I'd rather use my phone to hit someone for real than try to play games on it. :P DC
  5. DCurrent

    Pretty Soldier Sailor Moon vs. Nightmare

    I can see where that might be an issue, and we can fix it. The engine evaluates commands every 5 ms, so it is pretty much physically impossible for a human to press two buttons at exactly the same time within that window. This is true for pretty much every console, arcade, and computer game as...
  6. DCurrent

    In Progress Power Rangers in Space: The Psycho Empire

    Except for the part where everything you listed - the engine has already supported for ~20 years. So I'm a bit confused... DC
  7. DCurrent

    Pretty Soldier Sailor Moon vs. Nightmare

    If you are trying to script it, you need to check the bits from both directions. The native ajspecial command maps to Attack + Jump for you. I've never had any issues at all with it, on controllers or keyboard. Can you provide any more details? DC
  8. DCurrent

    Pretty Soldier Sailor Moon vs. Nightmare

    Minor suggestion @DD Tokki, though of course it's just an opinion - I would eliminate the "Mega Crush" button. I always found it a bit odd to have an entire button dedicated to a singular - and honestly kind of boring functionality. Why not just map the Mega Crush move to Attack + Jump? This...
  9. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    And then there's "old man strength". There used to be a guy in my gym who was short and squat, in his early 70's, and always complained about this or that being sore, can't do it like he used to, etc... then put four freakin' plates on the bench for his work weight and pop off 5-6 full sets no...
  10. DCurrent

    Hello everyone

    Welcome to the community @Pirri, glad to have you active! DC
  11. DCurrent

    In Progress Power Rangers in Space: The Psycho Empire

    Moved to OpenBOR modules area. @zexika, the last thing OpenBOR needs is another fork, and there's almost no chance you actually need one for game functionality. What exactly are you trying to do? Perhaps we can assist. DC
  12. DCurrent

    Any script for randomizing an enemy/entity spawn with a ranged area/coord?

    @Mr.Q! Basically you'd want to start with code that defines a cube based on adjustable coordinates. That way you can just provide the bounding for each spawn as needed. I would give the system a default size so you can shortcut for most uses. Then within that cube, you can run RNG to get a...
  13. DCurrent

    Any script for randomizing an enemy/entity spawn with a ranged area/coord?

    You can certainly do it, but yes, it would have to be scripted. IIRC, both @Bloodbane and @Kratus have such systems already. Tagging them to see. DC
  14. DCurrent

    Complete Pocket Dimensional Clash 2

    Here is a rundown on the selection system... The selector uses a flattened indexed array of 72 slots, representing 18 columns * 4 rows. Each occupied slot stores a pointer to the model’s database record. The model database reads the model sheets, and selection logic uses that information to...
  15. DCurrent

    Complete Pocket Dimensional Clash 2

    The individual elements - hearts, meters, icons, text, etc. are not sub-screens, but HUDs, the scrolling background, and the "pipes" are. Before explaining the layers, there are six sub-screen basics worth knowing: Items are positioned relative to the sub-screen. The hearts, for example, are...
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