Recent content by Crimsondeath

  1. Crimsondeath

    Castlevania's "Soul Steal"?

    Well, now that I’ve finished making adjustments to Neon Lightning Force, it’s time for Silver Night’s Crusaders. I’m improving a lot of things for a potential Silver Night's Crusaders 1.7 version (which will be a major update covering almost the entire game xd). So, I’m currently revisiting...
  2. Crimsondeath

    Complete Neon Lightning Force

    Well, I’m not sure whether to call this a bug or a trick now. The last boss is easy for me with Isolde or Steven because their evasion xd. Atlas is the stronger character by far, he is almost inmune to bullets and has the hardest defense xd. Some people have discovered "tricks" to defeat...
  3. Crimsondeath

    Solved Hidden Custom palette for characters (?)

    Hi everyone, I'm trying to add hidden color palettes for some players characters, but the problem is that their palettes show up as selectable palettes on the character selection screen :( . I'm not sure if it's possible to add hidden color alternate palettes? Besides, I have a question: what...
  4. Crimsondeath

    Complete Neon Lightning Force

    @DCurrent : Thanks, I learned a lot about OpenBOR with this proyect :D . @William999 : Oh man, I tested a lot the npc pet (It's attack gives you double score when hit enemies xd), maybe it's just the OpenBOR version installer I'm using It crashes very rarely. (It's OpenBOR v3.0 Build , Compile...
  5. Crimsondeath

    Complete Neon Lightning Force

    Hi everyone! As announced, I've just released a new version of Neon Lightning Force, fixing many of the issues from the June release. I also finally made a short trailer to promote the game! I didn't have time to make one when the game was originally released, so it's nice to finally have one...
  6. Crimsondeath

    Complete Neon Lightning Force

    @goz778: Thank you so much for your kind words. It really means a lot to know that you’ve been playing Neon Lightning Force for so many years and that you’re still enjoying it in 2026 :D. Knowing that people from China and all around the world are still discovering and enjoying the game is...
  7. Crimsondeath

    Complete Neon Lightning Force

    @JRIDDEN : Oh too bad I wished to see at least a gameplay. Thank you anyways :) . @DJGameFreakTheIguana: Yeah I'm sorry, I'm a fan of Ryu ga Gotoku Saga (Yakuza) x'dddd . @Hanso : mmm no x.x, but probably for a sequel xddd.
  8. Crimsondeath

    Complete Neon Lightning Force

    Ok, I understand x.x, but is there a way to upload an update by myself? It's on "Post Update > Attach files"? By the way, I saw a gameplay where it happen a random crash x.x, I think it's because the OpenBOR version I'm using, the log didn't says anything about bugs or errors. The OpenBOR...
  9. Crimsondeath

    Complete Neon Lightning Force

    Thanks to everyone! I have updated the download link fixing the bug too. Thank godness Mediafire has a great feature which allows me to update the download link without creating a new one, so if anyone already shared the download link it must be updated to the last version too 😃 *Admin Edit:*...
  10. Crimsondeath

    Complete Neon Lightning Force

    Crimsondeath updated Neon Lightning Force with a new update entry: 1.5 Complete version Read the rest of this update entry...
  11. Crimsondeath

    Complete Neon Lightning Force

    Hi everyone! I've finally updated the download link from the old Alpha 1.5 build to the completed Version 1.5. The redesign is finally finished, now with full English support. This version brings together all the improvements made over the last months, and I'm really happy to finally call it...
  12. Crimsondeath

    Complete Neon Lightning Force

    @JRIDDEN : Great! If you wait the game release (25 of june, this month xd) you can use my mod for the base mechanics, many things were changed since the beta version released last year (in the game code mostly). If you are going to use it just add a subtitle to the game title, please to avoid...
  13. Crimsondeath

    Solved Control when an entity drops their weapon (?)

    Thanks Kratus this works great, the problem is solved now :D . I'm understanding now how "ondoattack" works (y).
  14. Crimsondeath

    Solved Control when an entity drops their weapon (?)

    Hi again, the weapons entities I use in my project have this property: name Atlas6 type none score 40000 5 shadow 5 weaploss 0 6 <---- weapon is lost and dropped on any hit. weapnum 6 atchain 1 paingrab 1 knockdowncount 15 Which is working great, but there are types of attacks that use...
  15. Crimsondeath

    Solved How to setup traps properly (?)

    Both solutions are great, I used the followanim with the invisible hitbox on the old version for everything, even for the chandeliers falling traps xd. But I take de bloodbane solution (I completely forgot that you could do that with frames 😓) , the mine is more reactive now, thanks :) .
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