Recent content by ChrisFalconSTB

  1. ChrisFalconSTB

    HUD Visualization?

    One of the things I do is to open up an image editor and then find the lowest X and Y values. Then I go to levels.txt and add the values in the red dots (almost invisible here) as they're the coordinates needed.
  2. ChrisFalconSTB

    Concept Project NIN Strikers

    Damn, professional? Wow, I'm touched, sincerely. Oh, and I forgot to answer Kimono! In regards to the kind of art style, if by some miracle I get enough money to commission artists, I'll be more than glad to go with something on the likes of Axel City 2 in the future.
  3. ChrisFalconSTB

    Animated screens - the easy way.

    Okay, just in case. The green stuff is supposed to be the first color of the palette.
  4. ChrisFalconSTB

    Animated screens - the easy way.

    Incoming code! void main(){ if(openborvariant("in_titlescreen")) { void counter = getlocalvar("counter"); counter = setlocalvar("counter",0); } if(openborvariant("in_selectscreen")) { void counter = getlocalvar("counter"); void...
  5. ChrisFalconSTB

    Animated screens - the easy way.

    Here it goes... Scripts.txt alwaysupdate 1 Models.txt load bgfx data/Sprites/bgfx/bgfx.txt bgfx.txt name bgfx health 10 type panel shadow 0 setlayer -2000 facing 1 nomove 1 1 palettte data/sprites/bgfx/bgfx_0.png anim idle loop 0 offset 1 0 delay...
  6. ChrisFalconSTB

    Animated screens - the easy way.

    Gotcha. Still, since it never gave me an error message on the log, I have an idea on what to do. I apologize for any inconvenience, Ilu.
  7. ChrisFalconSTB

    Concept Project NIN Strikers

    Thanks for the insight. I'm already checking juggle points and anti-gravity in the manual, and gonna make some experimentation with them later.
  8. ChrisFalconSTB

    Animated screens - the easy way.

    I managed to compile it. Works fine even in the latest builds. So, the only issue I have is that the frames don't appear.
  9. ChrisFalconSTB

    Concept Project NIN Strikers

    Wow! Such traction. Kimono, "if you can see a ninja, it means you're already dead." Jokes aside, thanks for the support, I hope I can learn more with you guys.
  10. ChrisFalconSTB

    Concept Project NIN Strikers

    I've been posting some pictures of a HUD in my status profile - And that's because I've been trying to come up with a design that's clean, functional and at the same time, looks cool. And Piccolo's Modder tools helped me A LOT with adjusting fonts without any hassle. You guys here rock...
  11. ChrisFalconSTB

    In Progress Nekketsu Kouha Kunio-kun Re

    That looks sick. Like, imagine a mod with characters like this, in the vein of Metamorphic Force or Altered Beast.
  12. ChrisFalconSTB

    In Progress Nekketsu Kouha Kunio-kun Re

    I can try to draw something for you in pixel art if you can give me some hints about what you want (something like a humanoid rabbit on two legs?). Looks really good!
  13. ChrisFalconSTB

    In Progress Saint Seiya

    Ah, I usually went by the alias of KurisuShiruba, but I'm now using my V-tuber's name as a handle here.
  14. ChrisFalconSTB

    In Progress Street Fighter 89 The Final Fight by Machok

    Don't forget the same happened to FF Super Gold Plus, which sadly led to the birth of "OOPS, NO MORE DUMPLINGS 😝". In all seriousness, it's a pity that machok isn't around. The foundations are looking solid for this. And Ilusionista is right - one of the things of which I learned the hard way...
  15. ChrisFalconSTB

    In Progress Saint Seiya

    Look who's alive. Long time no see, Kelvin! Also, the songs feel familiar. Do you use Suno AI for compositions, too?
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