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Heads Up Display

From OpenBOR
Revision as of 11:50, 12 July 2026 by Dcurrent (talk | contribs) (Created page with "== Introduction == OpenBOR includes a fully functional HUD system out of the box. No single hard-coded HUD system could accommodate every visual design creators may want across all game genres. OpenBOR’s native HUD nevertheless supports most needs associated with beat ’em up and platformer games. For more advanced HUD designs, creators are encouraged to use subscreens and direct-drawing primitives. These tools make it possible to create virtually any graphical effe...")
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Introduction

OpenBOR includes a fully functional HUD system out of the box.

No single hard-coded HUD system could accommodate every visual design creators may want across all game genres. OpenBOR’s native HUD nevertheless supports most needs associated with beat ’em up and platformer games.

For more advanced HUD designs, creators are encouraged to use subscreens and direct-drawing primitives. These tools make it possible to create virtually any graphical effect or heads-up display required by different visual styles and game genres.