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Category:HUD

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Revision as of 11:41, 12 July 2026 by Dcurrent (talk | contribs) (Created page with "The following is an index of OpenBOR’s native HUD commands and properties. No single hard-coded HUD system could accommodate every visual design a creator might want across all game genres. OpenBOR therefore provides flexible creation primitives for building nearly any graphical interface, while also including a native HUD modeled after the beat ’em up genre.")
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The following is an index of OpenBOR’s native HUD commands and properties.

No single hard-coded HUD system could accommodate every visual design a creator might want across all game genres. OpenBOR therefore provides flexible creation primitives for building nearly any graphical interface, while also including a native HUD modeled after the beat ’em up genre.

Pages in category "HUD"

The following 5 pages are in this category, out of 5 total.