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20 August 2026
- 21:3021:30, 20 August 2026 diff hist +87 N Join4 Redirected page to Player Join Scripts current Tag: New redirect
- 21:3021:30, 20 August 2026 diff hist +87 N Join3 Redirected page to Player Join Scripts current Tag: New redirect
- 21:3021:30, 20 August 2026 diff hist +87 N Join2 Redirected page to Player Join Scripts current
- 21:2921:29, 20 August 2026 diff hist +87 N Join1 Redirected page to Player Join Scripts current Tags: New redirect Visual edit: Switched
- 21:2821:28, 20 August 2026 diff hist −27 Player Join Scripts No edit summary current Tag: Visual edit
- 21:2621:26, 20 August 2026 diff hist +9,250 N Player Join Scripts Created page with "Category:Player Category:Script Category:Script Events '''Join scripts''' are global event hooks that execute when a player completes an in-progress join and enters active play. OpenBOR provides numbered scripts for slot-specific behavior and a shared <code>joinall.c</code> script for handling every player through one event listener. The numbered series consists of: * <code>data/scripts/join1.c</code> * <code>data/scripts/join2.c</code> * <code>data/script..." Tag: Visual edit: Switched
- 21:0121:01, 20 August 2026 diff hist −15 Loading No edit summary current Tag: Visual edit
- 21:0121:01, 20 August 2026 diff hist +11,307 N Loading Created page with "Category:Graphics Category:Script Category:Script Events '''Loading''' is a global script event that executes while OpenBOR prepares and repaints a loading display. Creators enable the hook by placing <code>loading.c</code> in <code>data/scripts</code>. The event receives the current progress value and its corresponding maximum. This makes it useful for branded loading presentation, custom progress indicators, rotating hints, diagnostic information, animate..." Tag: Visual edit: Switched
- 20:0220:02, 20 August 2026 diff hist +21 Category:Script Events No edit summary Tag: Visual edit
- 20:0120:01, 20 August 2026 diff hist +7 Updatedscript No edit summary current Tag: Visual edit
- 20:0020:00, 20 August 2026 diff hist −37 Updatedscript →Execution Tag: Visual edit
- 19:5819:58, 20 August 2026 diff hist +11,159 N Updatedscript Created page with "Category:Level Category:Script Category:Script Events '''updatedscript''' is a level-specific recurring event hook. It executes late in each eligible outer update cycle, after entity simulation and standard display-queue construction. The global <code>data/scripts/updated.c</code> hook executes first, followed by the current level's <code>updatedscript</code>. OpenBOR then draws the completed sprite queue. This position makes <code>updatedscript</code> the..." Tag: Visual edit: Switched
- 18:5218:52, 20 August 2026 diff hist −8 Updatescript →See Also current Tag: Visual edit
- 18:5118:51, 20 August 2026 diff hist +7 Updatescript No edit summary Tag: Visual edit
- 18:5018:50, 20 August 2026 diff hist +9,441 N Updatescript Created page with "Category:Level Category:Script Category:Script Events '''updatescript''' is a level-specific recurring event hook. It executes near the beginning of each eligible outer update cycle while its level is loaded, after the global <code>data/scripts/update.c</code> hook but before key events, logical-time advancement, scrolling, entity simulation, and display preparation. This early position makes <code>updatescript</code> a powerful level controller. It can coo..." Tag: Visual edit: Switched
- 18:3718:37, 20 August 2026 diff hist +6 Spawnscript No edit summary current Tag: Visual edit
- 18:3518:35, 20 August 2026 diff hist +9,085 N Spawnscript Created page with "Category:Level Category:Script Category:Script Events '''spawnscript''' is a level spawn-entry event hook. It executes when its specific spawn entry creates an entity, after OpenBOR has applied the entry's spawn properties and executed the entity's applicable onspawnscript. Unlike <code>onspawnscript</code>, which belongs to a model, <code>spawnscript</code> belongs to an individual entry in a level. Separate instances of the same model ca..."
- 18:1618:16, 20 August 2026 diff hist +135 N Endlevelscript Redirected page to End Level Scripts#Level-Specific Endlevel Script current Tag: New redirect
- 18:1618:16, 20 August 2026 diff hist +127 N Endlevel Redirected page to End Level Scripts#Global Endlevel Script current Tags: New redirect Visual edit
- 18:1218:12, 20 August 2026 diff hist +8,166 N End Level Scripts Created page with "Category:Level Category:Script Category:Script Events '''endlevelscript''' is a level-finish event hook. OpenBOR provides two forms: the automatic project-wide <code>data/scripts/endlevel.c</code> script and an <code>endlevelscript</code> declared by an individual level. Both execute once after the active level loop ends, while the level and its remaining entities are still loaded, but before fade-out and level unloading. This timing makes endlevel scripts..."
- 17:5717:57, 20 August 2026 diff hist +81 N Scoreall Redirected page to Score Scripts current Tag: New redirect
- 17:5517:55, 20 August 2026 diff hist −97 Score Scripts →Scoreall current Tag: Visual edit
- 17:5317:53, 20 August 2026 diff hist +2,192 Score Scripts No edit summary Tag: Visual edit: Switched
- 17:4417:44, 20 August 2026 diff hist +81 N Score4 Redirected page to Score Scripts current Tag: New redirect
- 17:4317:43, 20 August 2026 diff hist +81 N Score3 Redirected page to Score Scripts current Tag: New redirect
- 17:4317:43, 20 August 2026 diff hist +81 N Score2 Redirected page to Score Scripts current Tag: New redirect
- 17:4317:43, 20 August 2026 diff hist +81 N Score1 Redirected page to Score Scripts current Tags: New redirect Visual edit
- 17:3917:39, 20 August 2026 diff hist +1,277 Score Scripts No edit summary Tag: Visual edit: Switched
- 17:2417:24, 20 August 2026 diff hist +8 Score Scripts →Execution Tag: Visual edit
- 17:2217:22, 20 August 2026 diff hist +1,286 Score Scripts No edit summary
- 17:1017:10, 20 August 2026 diff hist +37 Score Scripts →Execution Tag: Visual edit
- 16:3616:36, 20 August 2026 diff hist +7,564 N Score Scripts Created page with "Category:Player Category:Script '''Score scripts''' are automatic player-slot event hooks that execute whenever OpenBOR processes a score award through its native score routine. Four optional files are available, one for each player slot: * <code>data/scripts/score1.c</code> * <code>data/scripts/score2.c</code> * <code>data/scripts/score3.c</code> * <code>data/scripts/score4.c</code> Each script receives the amount submitted to the score routine. This makes sc..."
- 16:0016:00, 20 August 2026 diff hist +122 N Levelscript Redirected page to Level Scripts#Level-Specific Script current Tag: New redirect
- 15:5915:59, 20 August 2026 diff hist +120 N Level Redirected page to Level Scripts#Global Level Script current Tags: New redirect Visual edit
- 15:5615:56, 20 August 2026 diff hist +21 Level Scripts No edit summary current Tag: Visual edit
- 15:5515:55, 20 August 2026 diff hist +7,034 N Level Scripts Created page with "Category:Level Category:Script '''levelscript''' is a level-start event hook. OpenBOR provides two forms: the automatic project-wide <code>data/scripts/level.c</code> script and a <code>levelscript</code> declared by an individual level. Both execute once after the level is loaded and active players are spawned, but before normal level updates begin. This timing makes level scripts ideal for establishing the initial state of a stage. Common uses include resetti..."
- 14:3214:32, 20 August 2026 diff hist +2 Controls →Key Events current Tag: Visual edit
- 14:3114:31, 20 August 2026 diff hist −50 Controls →Key Events: Replace with stub directing to full article.
- 14:2614:26, 20 August 2026 diff hist −1 KeyAll Changed redirect target from Controls#Key Events to Key Scripts#Keyall current Tags: Redirect target changed Visual edit
- 14:2214:22, 20 August 2026 diff hist +11 Key4 Changed redirect target from Controls#Key Events to Key Scripts#Player Key Scripts current Tags: Redirect target changed Visual edit
- 14:2114:21, 20 August 2026 diff hist +11 Key3 Changed redirect target from Controls#Key Events to Key Scripts#Player Key Scripts current Tags: Redirect target changed Visual edit
- 14:2114:21, 20 August 2026 diff hist +11 Key2 Changed redirect target from Controls#Key Events to Key Scripts#Player Key Scripts current Tags: Redirect target changed Visual edit
- 14:2014:20, 20 August 2026 diff hist +11 Key1 Changed redirect target from Controls#Key Events to Key Scripts#Player Key Scripts current Tags: Redirect target changed Visual edit
- 14:1914:19, 20 August 2026 diff hist +114 N Keyscript (Model) Redirected page to Key Scripts#Model Keyscript current Tags: New redirect Visual edit
- 14:1814:18, 20 August 2026 diff hist 0 Keyscript (Level) No edit summary current Tag: Visual edit
- 14:1714:17, 20 August 2026 diff hist 0 m Keyscript (Level) Dcurrent moved page Keyscript to Keyscript (Level) without leaving a redirect
- 14:1514:15, 20 August 2026 diff hist 0 Keyscript (Level) No edit summary Tag: Visual edit
- 14:1414:14, 20 August 2026 diff hist +114 N Keyscript (Level) Redirected page to Key Scripts#Level Keyscript Tags: New redirect Visual edit
- 14:0714:07, 20 August 2026 diff hist +1 InputAll Changed redirect target from Controls#Key Events to Key Scripts#InputAll current Tags: Redirect target changed Visual edit
- 14:0414:04, 20 August 2026 diff hist +21 Key Scripts No edit summary current Tag: Visual edit