Category:System Variants: Difference between revisions
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// Set elapsed time. | // Set elapsed time. | ||
int new_time = 100; | int new_time = 100; | ||
setopenborvariant("elapsed_time", new_elapsed_time);</syntaxhighlight> | setopenborvariant("elapsed_time", new_elapsed_time);</syntaxhighlight>This list contains a partial catalog of accessible system variants. | ||
[[Category:Script]] | [[Category:Script]] | ||
[[Category:Openbor]] | [[Category:Openbor]] | ||
Latest revision as of 23:28, 11 August 2026
System variants are engine variables and collection properties not organized into other structures. System properties are exposed through opeborvariant() and setopenborvariant(). Properties have various data types and some properties may be read only. See individual variant entries for details.
// Get elapsed time.
int elapsed_time = openborvariant("elapsed_time");
// Set elapsed time.
int new_time = 100;
setopenborvariant("elapsed_time", new_elapsed_time);
This list contains a partial catalog of accessible system variants.
Pages in category "System Variants"
The following 12 pages are in this category, out of 12 total.
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- Openborvariant("effectvol")
- Openborvariant("elapsed time")
- Openborvariant("game time")
- Openborvariant("maxsoundchannels")
- Openborvariant("musicvol")
- Openborvariant("player collection")
- Openborvariant("player")
- Openborvariant("player1")
- Openborvariant("player2")
- Openborvariant("player3")
- Openborvariant("player4")
- Openborvariant("soundvol")