Jump to content

Category:Script Events: Difference between revisions

From OpenBOR
Created page with "The following is an index of script event hooks. Script events are points during engine activity where OpenBOR executes either a native script or a user-defined script. Provided the script file exists and has been loaded, OpenBOR calls the main() function within that file. Depending on its purpose, the script may modify properties, alter how the event is processed, or cancel the parent event entirely. For example, OpenBOR checks for data/scripts/update.c when the gam..."
 
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
The following is an index of script event hooks.  
The following is an index of script event hooks.  


Script events are points during engine activity where OpenBOR executes either a native script or a user-defined script. Provided the script file exists and has been loaded, OpenBOR calls the main() function within that file.
Script events are points during engine activity where OpenBOR executes either a native script or a user-defined script. Provided the script file exists and has been loaded, OpenBOR calls the [[main()]] function within that file. Lifecycle [[oncreate()]] and [[ondestroy()]] functions fire on load and destruction of the scripts respectfully.  


Depending on its purpose, the script may modify properties, alter how the event is processed, or cancel the parent event entirely.
Depending on its purpose, the script may modify properties, alter how the event is processed, or cancel the parent event entirely.


For example, OpenBOR checks for data/scripts/update.c when the game starts. When the file exists, OpenBOR loads it and executes its main() function during every internal engine update.
For example, OpenBOR checks for data/scripts/update.c when the game starts. When the file exists, OpenBOR loads it and executes its [[main()]] function during every internal engine update.
[[Category:Script]]
[[Category:Openbor]]

Latest revision as of 21:36, 20 August 2026

The following is an index of script event hooks.

Script events are points during engine activity where OpenBOR executes either a native script or a user-defined script. Provided the script file exists and has been loaded, OpenBOR calls the main() function within that file. Lifecycle oncreate() and ondestroy() functions fire on load and destruction of the scripts respectfully.

Depending on its purpose, the script may modify properties, alter how the event is processed, or cancel the parent event entirely.

For example, OpenBOR checks for data/scripts/update.c when the game starts. When the file exists, OpenBOR loads it and executes its main() function during every internal engine update.