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List of redirects

Showing below up to 50 results in range #1 to #50.

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  1. Add() → Arrays#add()
  2. Ajspecial → Controls#Attack and Jump Special
  3. Allocscreen() → Subscreens#allocscreen()
  4. Allocscript() → Runtime Script Compilation#allocscript()
  5. Alwaysupdate → Update#Pause Behavior
  6. Attack → Collision#Attack 2
  7. Attack.block.cost → Collision#Attack
  8. Attack.block.penetrate → Collision#Attack
  9. Attack.coordinates → Collision#Attack
  10. Attack.counter → Collision#Attack
  11. Attack.damage.force → Collision#Attack
  12. Attack.damage.land.force → Collision#Attack
  13. Attack.damage.land.mode → Collision#Attack
  14. Attack.damage.lethal.disable → Collision#Attack
  15. Attack.damage.recursive.force → Collision#Attack
  16. Attack.damage.recursive.index → Collision#Attack
  17. Attack.damage.recursive.mode → Collision#Attack
  18. Attack.damage.recursive.rate → Collision#Attack
  19. Attack.damage.recursive.tag → Collision#Attack
  20. Attack.damage.recursive.time → Collision#Attack
  21. Attack.damage.steal → Collision#Attack
  22. Attack.damage.type → Collision#Attack
  23. Attack.effect.block.flash.mode → Collision#Attack
  24. Attack.effect.block.sound.path → Collision#Attack
  25. Attack.effect.hit.flash.disable → Collision#Attack
  26. Attack.effect.hit.flash.layer.adjust → Collision#Attack
  27. Attack.effect.hit.flash.layer.source → Collision#Attack
  28. Attack.effect.hit.flash.model → Collision#Attack
  29. Attack.effect.hit.sound.path → Collision#Attack
  30. Attack.ground.mode → Collision#Attack
  31. Attack.map.index → Collision#Attack
  32. Attack.map.time → Collision#Attack
  33. Attack.position.x → Collision#Attack
  34. Attack.position.y → Collision#Attack
  35. Attack.reaction.fall.force → Collision#Attack
  36. Attack.reaction.fall.velocity.x → Collision#Attack
  37. Attack.reaction.fall.velocity.y → Collision#Attack
  38. Attack.reaction.fall.velocity.z → Collision#Attack
  39. Attack.reaction.freeze.mode → Collision#Attack
  40. Attack.reaction.freeze.time → Collision#Attack
  41. Attack.reaction.invincible.time → Collision#Attack
  42. Attack.reaction.pain.disable → Collision#Attack
  43. Attack.reaction.pause.time → Collision#Attack
  44. Attack.reaction.reposition.direction → Collision#Attack
  45. Attack.reaction.reposition.distance → Collision#Attack
  46. Attack.reaction.reposition.mode → Collision#Attack
  47. Attack.seal.cost → Collision#Attack
  48. Attack.seal.time → Collision#Attack
  49. Attack.size.x → Collision#Attack
  50. Attack.size.y → Collision#Attack

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