Pages with the most categories
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Showing below up to 50 results in range #51 to #100.
- Sound.group stop (4 categories)
- Attack.block.penetrate (4 categories)
- Attack.reaction.freeze.time (4 categories)
- Defense (4 categories)
- Attack.damage.recursive.tag (4 categories)
- Attack.size.z.background (4 categories)
- Defense.death.config (4 categories)
- Sound.channel pause (4 categories)
- Faction group hostile (4 categories)
- Attack.ground.mode (4 categories)
- Onblockzscript (4 categories)
- Bbox.meta data (4 categories)
- Sound.index (4 categories)
- Hit Effects (4 categories)
- Attack.coordinates (4 categories)
- Attack.reaction.invincible.time (4 categories)
- Attack.damage.recursive.time (4 categories)
- Attack.size.z.foreground (4 categories)
- Collision.index (4 categories)
- Defense.factor (4 categories)
- Sound.channel priority (4 categories)
- Faction group member (4 categories)
- Attack.map.index (4 categories)
- Bbox.meta tag (4 categories)
- Seal (4 categories)
- Sound.loading (4 categories)
- Forcedirection (4 categories)
- Attack.counter (4 categories)
- Attack.reaction.pain.disable (4 categories)
- Onpainscript (4 categories)
- Blocking (4 categories)
- Dropv (4 categories)
- Attack.damage.steal (4 categories)
- Attack.staydown.attack.time (4 categories)
- Defense.knockdown (4 categories)
- Sound.channel resume (4 categories)
- Faction type damage direct (4 categories)
- Attack.map.time (4 categories)
- Ondeathscript (4 categories)
- Bbox.position.x (4 categories)
- Sound.loop (4 categories)
- Forcemap (4 categories)
- Inholescript (4 categories)
- Attack.damage.force (4 categories)
- Attack.reaction.pause.time (4 categories)
- Defense.block.damage.min (4 categories)
- Jugglecost (4 categories)
- Attack.damage.type (4 categories)
- Attack.staydown.rise.time (4 categories)
- Defense.pain (4 categories)