• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Vendetta Super Recargado

Complete vendetta super recargado 2.5

No permission to download
Project is completed.
Hello friends, this game is great. However, I wonder if a juggling function can be developed so that the enemy can still be attacked continuously in the air after being knocked up or down. This can greatly expand the playability of the game.
 
  • Like
Reactions: NED
Thank you for the game, gracias por el juego, unfortunaty under MorphOS crashed, but in this system there are games that don't run, the your at least show the cover game.
 
unfortunaty under MorphOS crashed, but in this system there are games that don't run
Sorry, but there is no official port of OpenBOR for such system. It's nothing related to the game, but with an unnoficial port did for this obscure OS.
From what I see, they ported the build "7142", which was the Alpha 4.0 version. That version was never meant to be used for developing games, but for testing.

You will need to ask help for the team who made that port, as this community doesn't offer support for non-official ports.
They will either to:
- port the 6391 build
- port the 4.0 build.

in either cases, there are games which won't work at all. For example, my Avengers game won't run on the alpha version neither on 4.0 version, as they stated on their post
Unfortunately Avengers: United Battle Force seems to be incompatible. Crashes upon initial loading with latest version, quits even before loading with old version while ver. 6139 produces a lot of artifacts ingame. That's a pity though, 'cause the game is considered to be one of the very - very best around the OpenBOR community.
Edit: they seam to have update that port for the 7533 version (OpenBOR 4.0). But some games, including my Avengers game, won't run on it.
 
Last edited:
Sorry, but there is no official port of OpenBOR for such system. It's nothing related to the game, but with an unnoficial port did for this obscure OS.
From what I see, they ported the build "7142", which was the Alpha 4.0 version. That version was never meant to be used for developing games, but for testing.

You will need to ask help for the team who made that port, as this community doesn't offer support for non-official ports.
They will either to:
- port the 6391 build
- port the 4.0 build.


Edit: they seam to have update that port for the 7533 version (OpenBOR 4.0). But some games, including my Avengers game, won't run on it.
Yes, the port for MorphOS is unnoficial, but the system isn't obscure OS, do you remember the Amiga computers?, MorphOS, AROS AmigaOS4.x and AmigaOS3.2.2 are the continuation of the illusion created by the legendary Amiga computers.
The port of OpenBor works with some games and others not, and yes there is two versions from BeWorld:
 
According to the openbor log, the pak was designed to compile in earlier version than Open V3.0 6391 or active V4.0 so it's not compatible in linux environmrnt. It'd be great if considered to develop cross-version pack for linux users
 
According to the openbor log, the pak was designed to compile in earlier version than Open V3.0 6391 or active V4.0 so it's not compatible in linux environmrnt
Just download the same build for Linux. OpenBOR games are meant to be run using the same build as the developer used to make it
 
Just download the same build for Linux. OpenBOR games are meant to be run using the same build as the developer used to make it
neither V3.0 nor V4.0 can compile one file at "qbonb_1.txt" & "ani0020_actual.h" of the pak. the error message shown as the attached.

In addition, i fount the pak's compiled by very earlier version "OpenBoR v3.0 Build , Compile Date: Jan 26 2017" based on its windows pack.
Sorry i can't look at the same build in openbor of github (Releases · DCurrent/openbor) even in the most previous release post

Any take on this?
 

Attachments

Last edited:
neither V3.0 nor V4.0 can compile
Neither they will do. Keep in mind that OpenBOR is an engine, not an emulator where you throws many games on the same folder.
From 4.0 and beyond, this will be even more evident.

You need to use the same version the developer used to develop the game.
According to the log, "OpenBoR v3.0 Build , Compile Date: Jan 26 2017".
For a time, the build wasn't present on the log, so you need to check the complile date and compare with the releases.

This date means that version was compiled after 4432 (Jan 25 2017), when we moved from Sourceforge to Github.
So I the next version is this one Release OpenBOR · DCurrent/openbor
or you can try the 4432 Release v4432 · DCurrent/openbor
 
Neither they will do. Keep in mind that OpenBOR is an engine, not an emulator where you throws many games on the same folder.
From 4.0 and beyond, this will be even more evident.

You need to use the same version the developer used to develop the game.
According to the log, "OpenBoR v3.0 Build , Compile Date: Jan 26 2017".
For a time, the build wasn't present on the log, so you need to check the complile date and compare with the releases.

This date means that version was compiled after 4432 (Jan 25 2017), when we moved from Sourceforge to Github.
So I the next version is this one Release OpenBOR · DCurrent/openbor
or you can try the 4432 Release v4432 · DCurrent/openbor
will give it a shot. thanks for information
 
Hello friends, I am looking forward to adding Billy from Double Dragon as a guest character to the game, a graphic version close to what the Vendetta characters are, I will share a video, what do you think?
View attachment 9394
GREAT!!
I really like the idea you're updating this game!
Glad to give this style to Billy!

Yes Abobo should be taller even if his width is OK.
And perhaps upper body bigger.

About Kotono, if you don't plan to update her, tell me I may tweak her a bit and give you the updated files if you want later.

EDIT.
My try (very fast fast) on Abobo. + process of scalling.
1729074939395.png
 
Last edited:
hi, friend!!!
I think the idea of putting Billy on it is great. Now if you allow me, can I suggest something to you?
Billy's head looks a little disproportionate to his body, it's like half small.
I hope it doesn't bother you and you can fix it. A hug and keep going, it's great!!!
 
Hello friends, I am looking forward to adding Billy from Double Dragon as a guest character to the game, a graphic version close to what the Vendetta characters are, I will share a video, what do you think?
View attachment 9394


Interesing. First time I think anyone here used The Silent Dragon as a sprite reference.

DC
 
GREAT!!
I really like the idea you're updating this game!
Glad to give this style to Billy!

Yes Abobo should be taller even if his width is OK.
And perhaps upper body bigger.

About Kotono, if you don't plan to update her, tell me I may tweak her a bit and give you the updated files if you want later.

EDIT.
My try (very fast fast) on Abobo. + process of scalling.
View attachment 9398
Hi Ned, how are you friend? At the moment I am not planning to update Kotono, so I would love it if you want to modify it, I will gladly await your ideas. Above all, it's true, I'm a little small, in any case I didn't want to stray too far from the size of the rest of the playable characters.
 
  • Like
Reactions: NED
hi, friend!!!
I think the idea of putting Billy on it is great. Now if you allow me, can I suggest something to you?
Billy's head looks a little disproportionate to his body, it's like half small.
I hope it doesn't bother you and you can fix it. A hug and keep going, it's great!!!
Hello Alemasper, I enlarged Billy's head a little and it seemed correct, but now that you tell me you are right, it looks a little small. I'm going to see what I can do without deforming it, editing sprites is not easy for me.
 
I like the idea but I think Abobo should be larger than this.
Hello friend Bloodbane, I share your idea that Abobo is a little small, I'm going to see how I can change its size without deforming it, I also take into account Ned's suggestion. I'm not good with sprites but I'll try, and if you have any tool suggestions to work with sprites, it would be greatly appreciated.
 
Back
Top Bottom