spyroskonst
Member
OK, I have always been a fan of TMNT and I all those years I have loved and enjoyed all the amazing games the developers here are giving us for free all those fantastic games.
But I always wanted a TMNT game with predefined combos like Mr Q's Double Dragon (but way more simple), and super moves.
With that being said, I have started an experiment of combining many OpenBor TMNT games and grabbing whatever elements I can use. Today I finally finished the core moves for my turtles and I am extremely happy and I would like to share that. For now, in the video I have uploaded Leo moves.
Please keep in mind of two things:
1. I have extremely limited knowledge for OpenBor engine commands and I am mostly playing around my limitations in coding.
2. The game is NOT mine. It is 99% White Dragon's TMNT Shell Shock, which I feel in love with it since day one. I just wanted more moves and levels, on that game.
3. I have used many-many-many elements and coding from others. I do **not** want to make anyone angry, and I will not post any other update if that pisses off the original developers. For what it's worth I have used codes and elements from MrQ, Kratus, Dantevil, GaBoTiCo, MersoX and many others. In a way, this is may way of saying "thank you" for making me able to start developing this game.
Here it is. I hope you like it.
But I always wanted a TMNT game with predefined combos like Mr Q's Double Dragon (but way more simple), and super moves.
With that being said, I have started an experiment of combining many OpenBor TMNT games and grabbing whatever elements I can use. Today I finally finished the core moves for my turtles and I am extremely happy and I would like to share that. For now, in the video I have uploaded Leo moves.
Please keep in mind of two things:
1. I have extremely limited knowledge for OpenBor engine commands and I am mostly playing around my limitations in coding.
2. The game is NOT mine. It is 99% White Dragon's TMNT Shell Shock, which I feel in love with it since day one. I just wanted more moves and levels, on that game.
3. I have used many-many-many elements and coding from others. I do **not** want to make anyone angry, and I will not post any other update if that pisses off the original developers. For what it's worth I have used codes and elements from MrQ, Kratus, Dantevil, GaBoTiCo, MersoX and many others. In a way, this is may way of saying "thank you" for making me able to start developing this game.
Here it is. I hope you like it.