Throw and Death

kmilloz

Member
Could anyone help me understand why when a char dies when it is thrown, it does not show the animation of death? Not shows the death animation nor fall ... I've tried the Falldie, Nodieblink, but when the enemy is thrown and dies, it does not show the death animation, do not know where I'm going wrong ...
 
I encounters the same problem with some particular slams.
Particulary when the slam is a throw type.
It won't send enemy to a custom death anim.
But I stopped thinking about it because I have no way to fix it by myself.  :-\

I think BB can help about it.
 
I seem to recall solving this problem before but can't remember what I exactly did  :'(

I guess I should just come up with new idea then

Give me time for this
 
IT all depends how death anim looks like, is it explosion so you want enemy to be thrown, then get up and explode ? or is it somerthing else and you want enemy death to be played when player performs throw on him ?
 
bWWd said:
IT all depends how death anim looks like, is it explosion so you want enemy to be thrown, then get up and explode ? or is it somerthing else and you want enemy death to be played when player performs throw on him ?
If the enemy lose all health, to be thrown, I want it shows the Death animation ...
 
Then use grabforward for throw instead of throw animation and then add attack and script to it to check health in enemy but i think having attack2 in this animation would play death2 at all times if enemy will die automatically.
Just dont use default throw animation.
 
easy to fix by using your own death2 animation so you clone fall animation frames and insert into death animation then add rise animation frames and then explosion fames.So you have to recreate fall using death animation, dont use throw animation use grabup or something else.
Or just use grabup and set attack2 so enemy will always go to death2 animation.Stop usiong defalut throw because stuff like this will happen if you will use death animations.
 
bWWd said:
easy to fix by using your own death2 animation so you clone fall animation frames and insert into death animation then add rise animation frames and then explosion fames.So you have to recreate fall using death animation, dont use throw animation use grabup or something else.
Or just use grabup and set attack2 so enemy will always go to death2 animation.Stop usiong defalut throw because stuff like this will happen if you will use death animations.
thanks, I try!
 
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