Aerisetta
Active member
Hi, I'm currently in preparation to make a new game, for this one, I was planning to make the sprites and stages even bigger than normal
My game resolution is always 1600 x 900, and the height of the stages is usually 910 pixel high
however, this time I am thinking of making my sprites even bigger. Before I commit, I want to see if there is any negative aspect to this in terms of playing when i make the stage and sprites so big...
1. For example you always gotta scroll the stage up and down so enemies will be out of frame, thats one i can think of.
Here is like day 1 prototype example, what do you guys think? (the whole game only has 5 sprites total atm so yes its very static )
My game resolution is always 1600 x 900, and the height of the stages is usually 910 pixel high
however, this time I am thinking of making my sprites even bigger. Before I commit, I want to see if there is any negative aspect to this in terms of playing when i make the stage and sprites so big...
1. For example you always gotta scroll the stage up and down so enemies will be out of frame, thats one i can think of.
Here is like day 1 prototype example, what do you guys think? (the whole game only has 5 sprites total atm so yes its very static )
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