Just a curiosity, sometimes people ask why adding characters in the SORX (mainly heroes) take so long compared with other content and why I don't add more weapons. Well, in my case I prefer to go slowly but putting an extra effort on details, but aside from that, the weapon models add one extra character per weapon and every sprite is done manually one by one.
I even developed a script to attach weapon entities to sprites automatically (Zan's energy orb already works this way), like the original games, but I think it's visually better to edit the sprite directly to avoid visual issues.
In the images below you can have an idea about how much work is necessary to add just one new character, like SOR2 Axel. In addition, in the middle of the process I always find sprite issues on other characters during some comparisons, adding an extra development time too.
I already received suggestions to use most things ready from other games (or even SORR) but honestly I prefer to rip everything from the original roms (both video/audio content) to maintain the fidelity at the maximum and build my own edits. And once we have great spriters like
@seahorses @kimono @Mr.Hunter in the community, I'm lucky to receive amazing exclusive edits.
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