Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 24

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The project is currently under development.
Yes, there's a difference. If you do not save the general, the SOR3 route ends at the stage 7, plus triggering a bad ending.
Hey buddy, speaking of SOR3 ending - I was thinking about it for a while now - would it be possible to make the SOR3 route branch out at stage 6 like it did in the original, depending on whether you save the general or not? I'm not sure if OpenBor allows that sort of thing, but it would surely add some replayability to SOR3 route and make its lenght similar to the others (it's the longest one out there (that's what she said))
Since you can exit the building ignoring the general even if the gas is not triggered, you can basically choose your path :)

This is just a minor suggestion though, I don't mind the way it's currently set up.
 
I wish you would add the "cheat" option to the Android game. 🙏
The cheat option already exists in both Windows/Android versions, you only need to clear the game once in order to unlock it through the unlockables menu.

Hey buddy, speaking of SOR3 ending - I was thinking about it for a while now - would it be possible to make the SOR3 route branch out at stage 6 like it did in the original, depending on whether you save the general or not? I'm not sure if OpenBor allows that sort of thing, but it would surely add some replayability to SOR3 route and make its lenght similar to the others (it's the longest one out there (that's what she said))
Since you can exit the building ignoring the general even if the gas is not triggered, you can basically choose your path :)

This is just a minor suggestion though, I don't mind the way it's currently set up.
Hi buddy, it's possible but will totally break the current structure built over 8 stages in all the three routes, causing huge changes in many scripts. In addition, the clearing time is around 50 minutes / 1 hour, same as the other routes.

Maybe if you don't like this route too much it gives the impression of it's bigger than it really is, however you can make the game end with 7 stages by simply not saving the general, forcing the game to end at the Shiva boss (it means that you already have the option to make it shorter).

Personally I think the original SOR3 didn't have 8 stages due to some resource limitation, maybe related to the console memory or cartridge.
 
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The cheat option already exists in voth Windows/Android versions, you only need to clear the game once in order to unlock it through the unlockables menu.


Hi buddy, it's possible but will totally break the current structure built over 8 stages in all the three routes, causing huge changes in many scripts. In addition, the clearing time is around 50 minutes / 1 hour, same as the other routes.

Maybe if you don't like this route too much it gives the impression of it's bigger than it really is, however you can make the game end with 7 stages by simply not saving the general, forcing the game to end at the Shiva boss (it means that you already have the option to make it shorter).

Personally I think the original SOR3 didn't have 8 stages due to some resource limitation, maybe related to the console memory or cartridge.
By all means, I do like the SOR3 route in SORX (after Jet boss and ninja tunnel balance changes lol), even more than the original SOR3 - I never said it's too long because you can't have too much of stuff you like :D
I just thought it would be a cool thing to have, since people seem to like alternative routes, and you mentioned that you want to keep things similar to originals.
But I totally understand your point about the coding/rewriting issue - I suspected that it might be a problem :)
 
Huge differences when compared to V1.0 and V2.3. But there's a thing that makes me concerned: if the data folder is present, the game won't load, with the logfile indicating a crash with the sentence Data folder conflict, please use only pak files!. Why is this a thing? I've always played my Openbor collection with customized sounds that can be changed any time (which requires the data folder to be there in the main directory), and I find out it's not possible with this one?!? Engine version limitation or manual designing restriction?
 
Huge differences when compared to V1.0 and V2.3. But there's a thing that makes me concerned: if the data folder is present, the game won't load, with the logfile indicating a crash with the sentence Data folder conflict, please use only pak files!. Why is this a thing? I've always played my Openbor collection with customized sounds that can be changed any time (which requires the data folder to be there in the main directory), and I find out it's not possible with this one?!? Engine version limitation or manual designing restriction?
This is a temporary lock at least while both engine/game are in beta test state, they were not launched officially. The SORX uses the upcoming OpenBOR v4.0 and it's intentionally compiled to work only with the SORX paks.
 
This is a temporary lock at least while both engine/game are in beta test state, they were not launched officially. The SORX uses the upcoming OpenBOR v4.0 and it's intentionally compiled to work only with the SORX paks.
Will that be solved when it'll be fully complete at least? The minimum thing I expected is to be able to change the death scream sounds without modifying any of the complicated encoded scripts.
I was also unable to play the Chinese Bare Knuckle VI game from 2014 with the data folder dumped, due to the txt files showing different things instead of the proper commands making the game to work properly.
 
Will that be solved when it'll be fully complete at least? The minimum thing I expected is to be able to change the death scream sounds without modifying any of the complicated encoded scripts.
I was also unable to play the Chinese Bare Knuckle VI game from 2014 with the data folder dumped, due to the txt files showing different things instead of the proper commands making the game to work properly.
Hmm... Solved? Indeed this pak lock system will be removed after the v4.0 is officially released, but to be honest I don't program the game thinking of making it easier to be edited by people anyway, I follow a way that is easier for me to update.
I never checked the Bare Knuckle VI data, but considering that the game was made in 2014 you may not like how the SORX is currently coded.
 
Hmm... Solved? Indeed this pak lock system will be removed after the v4.0 is officially released, but to be honest I don't program the game thinking of making it easier to be edited by people anyway, I follow a way that is easier for me to update.
I never checked the Bare Knuckle VI data, but considering that the game was made in 2014 you may not like how the SORX is currently coded.
What I'm able to do all thanks to the txt files is to lenghten the pain animations and remove the block ability (the "blockodds" parameter) for some characters, also to add or remove a sound file in any animation. I think I remember I was also be able to fix some issues for some stages in the original SOR XXX that made the game crash, as well as fixing softlock issues in SEEP's mod Golden Axe Genesis (due to bad spawn points). Apart for those alone, I don't touch anything else that is critical to the system running of the games.
I do like the stunning features designed for SORX and the playing experience with the moves and effects, not being able to change the sound files is my only con.
 
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What constitutes saving the general? Does the gas really have any effect at all in the stage? Also why use some lines for the gas' (and bomb's) timer instead of an actual more exact timer?
 
What constitutes saving the general?
- Allow players to go to the stage 8, which can allow the good ending if Neo X is killed before the countdown ends.

Does the gas really have any effect at all in the stage?
- Damage players, enemies and the general.

Also why use some lines for the gas' (and bomb's) timer instead of an actual more exact timer?
- This was just an easier development choice, honestly we only need to know how much time is left in an overall aspect, seeing every second doesn't make too much difference anyway (only if it's considered in the score, but it's not the case). However I can try to improve it in a future update.
 
Hello. Thank you for the excellent game

I'm playing sorx on android and the touch controls layout are too big. Can you add more smaller layout ?
Like the type4 layout from sor2x ?
That one feel pretty good for me.
 
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