nsw25 said:Game looks fun but those sprite styles clash so much. The proportions dont work well together. Perhaps you could change the snk sprites width and heights ?
Bloodbane said:I agree about sprite style clash. KratusGH, you should use CvS or SvC sprites as suggested above
Sprites aside, I can see that you aim to make beat'm up with VS theme, similar to Knuckle Bash. My suggestions are:
1. Nerf regular enemies. They should only have weak attacks with no block ability. This is to give difficulty progression and add surprise when boss(es) appears. And also not to wear player out before boss fight
2. Gave enemies and bosses MP. Yes, enemies can use MP too with energycost but it only works in FREESPECIALs. This is to prevent them from spamming special attacks too much
Good work animating the background BTW. It's a nice touch![]()
maxman said:I understand your approach in picking characters that look like they could be rivals from different franchises like SVC, CVS, MVC, etc. I think it's about matching with fighting styles like Ryu-Kyo (main chars and similar fighting styles), Sakura-Yuri, Zangief-Daimon (wrestlers), and Sagat-Rugal (big tough opponents to main chars; Rugal-Kyo and Sagat-Ryu). However, I agree with the rest that you need to pick a style like CVS/CPS2 or SVC/KOF. Why not CVS/CPS2 or SVC/KOF sprites? Maybe Chun-Li-Mai (all CVS or SVC), Sakura-Yuri (all CVS or SVC), Zangief-Raiden (CVS), Sagat-Rugal (CVS or SVC). There's so many chars being made for Mugen like dampir's CVS chars.
I love the animated backgrounds you did for the title screen and select screen.
There's too much enemies in groups. Try grouping a fewer enemies or a little more per group. I can get bored easily if there was too much spawns with or without grouping.
There's already Sakura made in SNK version for Mugen. Why not use her if you want an SNK version of her if you don't want SFA Sakura? I heard Zangief is in the works.
I think it would be better if you grab another keyint script from Bloodbane's Contra mod or the DD mini mod for holding a single direction before pressing launch or super button, instead of using freespecial for just pressing forward and launch. You copy it and paste them into script.c (animation script) for players. That way, you'd feel comfortable holding control buttons with any attack buttons (attack, launch, or super).
CVS Robert and CVS Sean can be clones/enemies in it too if you put CVS style. Even there's Sean in KOF/SVC style too.
dampir made these CVS sprites of characters.
nsw25 said:Forward plus attack for hadoken is a bad choice. People will do it by mistake as people usually press forward whilst attacking a opponent.
Down,forward plus attack is so simple to perform and everyone knows and expects the combination
nedflandeurse said:Good system, good idea.
I just would change all the characters to SNK kof style (SVC)
Or CVS type?
Another thing, the regular enemies are too strong numerous and aggressive....
The attitude you normally have for a boss![]()
You can use (semi) CVS Goro Daimon by DampirKratusGH said:Thanks for the help. I'm more likely to use the capcom style but for this I would have to remove Goro Daimon, so I'm still in doubt. I would like to know what you think about the style ...
KratusGH said:Friends, I'm really enjoying listening to all the suggestions. Therefore, if you have more ideas to improve the game I will be very grateful.
I don't know if someday I will continue working on this project, but I have very good memories.