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Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

No permission to download
The project is currently under development.
@dixin2888 please edit 1 post instead of posting 3 seperate times

edit this post


and add your files. Your sprites are really impressive, fantastic work, I'm not sure @machok would want to use them though because it would ruin the classic arcade feel for this game.

EDIT: I updated your post for you
 
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View attachment 1307

These images are also available, and the SFC background is still available
Wow fantastic work (y)(y)
I have plan to add other mode in my mod, would love to use your edit sprites

hmm don't see any new moves from guy like this pictures in the file, are you still working on it?
View attachment 1305
跟街机差别不是太大可以用的、
I'm really interested including the stages from ff2 and 3 (especially the final fight2 at this moment) but ran into a problem with the enemy's sprites. Their size is very small
because at least adding the ff2 stages version also requires variations with the enemies
when using only enemies from the first one, will be quite boring, especially the boss.


@Nick Puzirkov
I actually not sure how to make other version including android
 
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Wow fantastic work (y)(y)
I have plan to add other mode in my mod, would love to use your edit sprites

hmm don't see any new moves from guy like this pictures in the file, are you still working on it?

I'm really interested including the stages from ff2 and 3 (especially the final fight2 at this moment) but ran into a problem with the enemy's sprites. Their size is very small
because at least adding the ff2 stages version also requires variations with the enemies
when using only enemies from the first one, will be quite boring, especially the boss.


@Nick Puzirkov
I actually not sure how to make other version including android
Some soldiers can be replaced by others. In fact, my original design was the same as yours, which was made by imitating the arcade version, but it was changed later, because it was not made by me, but by four people. The game is basically completed, but it’s a pity It was the other three who did not agree to release it, so seeing the game you made, I hope you made a perfect work, I am looking forward to it!
This zip file contains the female ninja in the arcade punisher. It's very sexy. I tried it as a protagonist and it's pretty good. It can also be used as a BOOS.
 

Attachments

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@dixin2888
I still maintain the originality of this mod so most likely I will only include characters from final fight world (1,2,3)
Do you have a youtube video of your mod? very interested to see it

nedflandeurse is preparing a special character, will be available in the next update 😎
Thanks.. btw you can always PM me if you want to talk about something
 
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I like the idea to possibly have extra moves in the game.
Even if it's not the priority of course!
 
@UNTITLED000

Sorry for the slow update my pc just fixed not long ago,
no need to worry I have a new playabe character for upcoming update thanks to nedflandeurse 🥰

Cody Prison outfit:
while in select player screen, you need to press right after haggar to choose cody jail
or when continue in game, there's 2 cody icons and cody jail has a different hair color.
 
New character:
wow! That was fast.
I mean between the moment I gave you the sprites and your implementation of her ingame :)

Of course I very glad of the result.

I PM'd you what I plan to make her even more mixed up with CPS1 entities.
 
@UNTITLED000

Sorry for the slow update my pc just fixed not long ago,
no need to worry I have a new playabe character for upcoming update thanks to nedflandeurse 🥰

Cody Prison outfit:
while in select player screen, you need to press right after haggar to choose cody jail
or when continue in game, there's 2 cody icons and cody jail has a different hair color.
Thanks !! Great project by the way !!!
 
Hi @machok , could you insert Haggar of Saturday Night Slam Masters like new character (like I wrote some time ago)?
Yes I've tried but not satisfied, need to do a little editing on the animations and colors to get more blends with final fight world
I'll try to get back work on it again but can't promise you anything
 
I tried playing your mod and it's a very brilliant work you've done. I love the new custom stages which really connect and tie in to the original stages for the story and boss battles. You add very good element to it to see how fitting it goes starting from post intro. Quite transitional.

I was in Rolento's stage with Guy and I kept throwing Rolento till he got defeated where all of a sudden, he vanished. I cannot proceed to the next level anymore since his disappearance instead of bombing himself. I was pressing down, down, attack and wondered where it comes from.

BTW you can make one player life number to display the result of number 0 as one remaining life number just like the original arcade. It's very simple but it's got to be in script. I tested it and it works. You put it in update.c or your player's ondrawscript.

Code:
void main()
{
   LifeNumber();
}

void LifeNumber()
{

   // Current player life number display

   int P1 = getplayerproperty(0, "entity"); // Player 1 entity
   int P2 = getplayerproperty(1, "entity"); // Player 2 entity
   int P1Life = getplayerproperty (P1, "lives"); // Player 1's current life number
   int P2Life = getplayerproperty (P2, "lives"); // Player 2's current life number

   if(P1){ // Player 1 exists?
      drawstring(64, 8, 1, P1Life-1); // current player 1 life number to display life number result?
   }
   if(P2){ // Player 2 exists?
      drawstring(289, 8, 1, P2Life-1); // current player 2 life number to display life number result?
   }
}

That way, you can see your new life number show like you see in the original. So you can hide p{#}lifen off screen in levels.txt.
hi maxman tried your life script but it show nothing, I put them in lifebar.c (player ondrawscript)
sf89 - 0010.png

UPDATE
solved, your script need to put on top in lifebar.c
Thank you for this 😀

sf89 - 0009.png
 
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No problem, my man. That's why I hide p{#}lifen and add drawstring to be on top of the life bar as a substitute of it. Now you have 3 lives instead of 2. :)

Is that life bar in scripts or is it default used from levels.txt and lifebar.txt? I will find out if the latest update will be released along with the life script.

drawstring(int x, int y, int font#, text, layer)

Draw the text in (x, y) of the screen, with font specified.
This method is costy, because each character is a sprite. And to prevent blinking, have to put this function in an update script (a script that runs each game loop).
layer is the z position
 
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