@dixin2888 Could you edit your post's into English.
UPDATE: some minor fixes and files removed upon request
UPDATE: some minor fixes and files removed upon request
Wow fantastic work
I'm really interested including the stages from ff2 and 3 (especially the final fight2 at this moment) but ran into a problem with the enemy's sprites. Their size is very smallView attachment 1305
跟街机差别不是太大可以用的、
Some soldiers can be replaced by others. In fact, my original design was the same as yours, which was made by imitating the arcade version, but it was changed later, because it was not made by me, but by four people. The game is basically completed, but it’s a pity It was the other three who did not agree to release it, so seeing the game you made, I hope you made a perfect work, I am looking forward to it!Wow fantastic work
I have plan to add other mode in my mod, would love to use your edit sprites
hmm don't see any new moves from guy like this pictures in the file, are you still working on it?
I'm really interested including the stages from ff2 and 3 (especially the final fight2 at this moment) but ran into a problem with the enemy's sprites. Their size is very small
because at least adding the ff2 stages version also requires variations with the enemies
when using only enemies from the first one, will be quite boring, especially the boss.
@Nick Puzirkov
I actually not sure how to make other version including android
wow! That was fast.New character:
Thanks !! Great project by the way !!!@UNTITLED000
Sorry for the slow update my pc just fixed not long ago,
no need to worry I have a new playabe character for upcoming update thanks to nedflandeurse
Cody Prison outfit:
while in select player screen, you need to press right after haggar to choose cody jail
or when continue in game, there's 2 cody icons and cody jail has a different hair color.
Hi @machok , could you insert Haggar of Saturday Night Slam Masters like new character (like I wrote some time ago)?New character:
Yes I've tried but not satisfied, need to do a little editing on the animations and colors to get more blends with final fight worldHi @machok , could you insert Haggar of Saturday Night Slam Masters like new character (like I wrote some time ago)?
hi maxman tried your life script but it show nothing, I put them in lifebar.c (player ondrawscript)I tried playing your mod and it's a very brilliant work you've done. I love the new custom stages which really connect and tie in to the original stages for the story and boss battles. You add very good element to it to see how fitting it goes starting from post intro. Quite transitional.
I was in Rolento's stage with Guy and I kept throwing Rolento till he got defeated where all of a sudden, he vanished. I cannot proceed to the next level anymore since his disappearance instead of bombing himself. I was pressing down, down, attack and wondered where it comes from.
BTW you can make one player life number to display the result of number 0 as one remaining life number just like the original arcade. It's very simple but it's got to be in script. I tested it and it works. You put it in update.c or your player's ondrawscript.
Code:void main() { LifeNumber(); } void LifeNumber() { // Current player life number display int P1 = getplayerproperty(0, "entity"); // Player 1 entity int P2 = getplayerproperty(1, "entity"); // Player 2 entity int P1Life = getplayerproperty (P1, "lives"); // Player 1's current life number int P2Life = getplayerproperty (P2, "lives"); // Player 2's current life number if(P1){ // Player 1 exists? drawstring(64, 8, 1, P1Life-1); // current player 1 life number to display life number result? } if(P2){ // Player 2 exists? drawstring(289, 8, 1, P2Life-1); // current player 2 life number to display life number result? } }
That way, you can see your new life number show like you see in the original. So you can hide p{#}lifen off screen in levels.txt.
drawstring(int x, int y, int font#, text, layer)
Draw the text in (x, y) of the screen, with font specified.
This method is costy, because each character is a sprite. And to prevent blinking, have to put this function in an update script (a script that runs each game loop).
layer is the z position