shooters

I was thinking of trying to make a shooter type. (Thunderforce, Darius, Gradius. Spent a lot of time doodling/designing small ships with Photoshop and 3D paint. I got some great tips from member Danno couple of weeks back on what to research.  I was just curious though if anyone had ever made an OB "shump" or shoot em up? I was curious to see how the code was structured if there is one.  I have peeped at an abandoned Genesis project that was intended to be one but that's really all I know about them.
 
Wombat2112, just search the forum. There are several. @Bloodbane put out a couple if I'm not mistaken and there's an old but good one called Hyper Duel somewhere.

DC
 
Well, Wombat, literally most if not all my latest projects are shooters  8)

Here are 2 videos from one of them: Rainbow

Wombat2112 said:
I was curious to see how the code was structured if there is one.

It depends on how or rather in which plane you want the shmup be held.
The easiest way is to use xz plane, same as plane used by characters' movement in beat'm ups. The not easy way is to use xy plane. Each choice has pros and cons though.

From the choice, the code structure will be different.
 
Bloodbane said:
Well, Wombat, literally most if not all my latest projects are shooters  8)

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Wombat2112 said:
I was curious to see how the code was structured if there is one.

It depends on how or rather in which plane you want the shmup be held.
The easiest way is to use xz plane, same as plane used by characters' movement in beat'm ups. The not easy way is to use xy plane. Each choice has pros and cons though.

From the choice, the code structure will be different.


Thank you Damon and Bloodbane. Bloodbane I want to go left to right much like your video. is that what you mean? That is exactly the type I want to create. I have never worked on a shooter previously. I want to try for a transformer type thing. Player is a small ship (like yours) and the screen moves left to right like R-Type and can transform into a robot or ship have different fire modes. But not too advanced something simple and then hopefully I can build upon that. Are these available for download?...do I search for rainbow? Soon maybe this weekend I am going to post some pics of my art. Hope I'm being realistic lol
 
Bloodbane said:
I want to go left to right much like your video. is that what you mean?
What I mean by choice is plane choice: xz plane or xy plane?


Another shmup I've made is Blue Bullet Bintang.

Guess I need to read up more on that. Does my art look ok ? The purplish ring attacks will actually come from the spiked antenna on the black enemy probe,,, some kind of rendering effect on the player. The center port is where a large laser will fire periodically against the player of I know I still need to cut out and create and add a space background but I just wondered if it looked like garbage?


211464348_10157665761352101_7154598449636375653_n.jpg
 
nsw25 said:
looks good. there are lots of free resources also on various sites to make a shooter.



I am working on a space shooter also

http://www.chronocrash.com/forum/index.php?topic=5817.0


wow looks great nsw25  Thanks. I really appreciate it. You have a talent fo creating things and thank you for posting that link. Your help has been invaluable. There are some great looking resources there. That will be extremly helpful with projects I can't wait to play your shooter. Some of my favorite the art is from Metal Black and Thunderforce on the Sega Saturn.,
 
Bloodbane said:
It looks okay  ;D.
Thanks and Thank you for sharing an interesting little shooter. I liked Raiinbow and that is exzctly the kind of game and code I need to see to begin coding my shooter. I'm sure it will be quite a useful resource
-All the best
V..
 
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