aL BeasTie
Well-known member
WARNING: SOME INFORMATION MAY BE OLD AND OUTDATED
Update: The post exceeded the character limit so the main index is in the second post now. The first post is now for script references, tutorials and example demos related to script.
Key
- Added (Newly added)
- * link broken (link is still broken)
SCRIPT LEARNING:
Constants Tutorial by DC
Flow Chart Coding
SCRIPT REFERENCE :
Script Reference/Manual
OpenBOR Variants List
Optimizing Scripts by DC - Added
Bitshift Encoding by DC - Added
Maliks SublimeText OpenBOR Syntax - Added
Script Releases :
scripts and exhibition mini mods to use and learn from
Ilu's Simple Scripts
Bloodbane's Simple Scripts
Double Dragon Mini 4.5 (Ladder Climbing, pickup objects etc) - Added
3D Sprite Stacking - Added
Lift with Stage Select - Added
SokoBOR - Added
Walk and Shoot - Added
VS template - Added
Respawn Body 1.0 by DC - Added
Mario Style Jump Height 1.0 by DC - Added
Map+++ - Added
Tint Effect Demo - Added
Shadow Trails Demo - Added
Rolling Percentage Meter - Added
Anaglyph Demo - Added
DCurrent Github - Added
(DC Scripts on Github quick links)
- DC After ImageDraw afterimages (shadow trails)
- DC Avalanche (misc)
- D20: Random Number Generation
- DC Damage (Control applying and handling damage to entities.)
- DC Disney (Conditional animation switching and control)
- DC Eggball (Timer library for OpenBOR script)
- DC Example Tinting (script)
- DC Example HP float (HP as numbers)
- DC Elmers (Binding and location syncing control for OpenBOR script)
- DC Fidelity
- DC Filmation (Animation in OpenBOR without models or entities)
- DC Grapple (Script library to build and control throw, slam, and grapple moves)
- DC Hansburg Script (double Jump, Wall Jumping etc)
- DC Initialize (Random colors sets, names, and other assorted functions)
- DC Kanga (Libraries for map index and color control)
- Kichatna (wall bounce)
- DC Math (Library of basic math functions for use in OpenBOR scripts)
- DC Script Initialize
- DC Spinner
- DC String (String handling functions and wrappers)
- DC Target (Target and range finding for entities, terrain, etc.)
- DC Terrain (Detecting and working with walls, platforms, and edges in a level)
- DC Velocity (Precision adjustment of movement speed)
Other
Continue Bug Patch
OLD MISSING LINKS
Applying Scripts *
Constants List by DC *
Script Introduction *
---
Script Packages by DC (outdated) * link broken
Bloodbane's Simple Scripts II * link broken
DC's Script Catalog OUTDATED - Link Fixed
Bloodbane's Take Damage Scripts * link broken
Update: The post exceeded the character limit so the main index is in the second post now. The first post is now for script references, tutorials and example demos related to script.
Key
- Added (Newly added)
- * link broken (link is still broken)
SCRIPT LEARNING:
Constants Tutorial by DC
Flow Chart Coding
SCRIPT REFERENCE :
Script Reference/Manual
OpenBOR Variants List
Optimizing Scripts by DC - Added
Bitshift Encoding by DC - Added
Maliks SublimeText OpenBOR Syntax - Added
Script Releases :
scripts and exhibition mini mods to use and learn from
Ilu's Simple Scripts
Bloodbane's Simple Scripts
Double Dragon Mini 4.5 (Ladder Climbing, pickup objects etc) - Added
3D Sprite Stacking - Added
Lift with Stage Select - Added
SokoBOR - Added
Walk and Shoot - Added
VS template - Added
Respawn Body 1.0 by DC - Added
Mario Style Jump Height 1.0 by DC - Added
Map+++ - Added
Tint Effect Demo - Added
Shadow Trails Demo - Added
Rolling Percentage Meter - Added
Anaglyph Demo - Added
DCurrent Github - Added
(DC Scripts on Github quick links)
- DC After ImageDraw afterimages (shadow trails)
- DC Avalanche (misc)
- D20: Random Number Generation
- DC Damage (Control applying and handling damage to entities.)
- DC Disney (Conditional animation switching and control)
- DC Eggball (Timer library for OpenBOR script)
- DC Example Tinting (script)
- DC Example HP float (HP as numbers)
- DC Elmers (Binding and location syncing control for OpenBOR script)
- DC Fidelity
- DC Filmation (Animation in OpenBOR without models or entities)
- DC Grapple (Script library to build and control throw, slam, and grapple moves)
- DC Hansburg Script (double Jump, Wall Jumping etc)
- DC Initialize (Random colors sets, names, and other assorted functions)
- DC Kanga (Libraries for map index and color control)
- Kichatna (wall bounce)
- DC Math (Library of basic math functions for use in OpenBOR scripts)
- DC Script Initialize
- DC Spinner
- DC String (String handling functions and wrappers)
- DC Target (Target and range finding for entities, terrain, etc.)
- DC Terrain (Detecting and working with walls, platforms, and edges in a level)
- DC Velocity (Precision adjustment of movement speed)
Other
Continue Bug Patch
OLD MISSING LINKS
Applying Scripts *
Constants List by DC *
Script Introduction *
---
Script Packages by DC (outdated) * link broken
Bloodbane's Simple Scripts II * link broken
DC's Script Catalog OUTDATED - Link Fixed
Bloodbane's Take Damage Scripts * link broken
Last edited: