thank you... it was mainly for obstacles, but i yeah if its a pain then nevermind... ill have to get a bit more creative thats all xDPossible, yes. Smart? Absolutely not. Among many other headaches, you'll still have to handle collisions yourself. They can be scripted, but it's an advanced technique that you're not ready to do if you had to ask the question.
Scaling is for effects, not as a production tool. Scale them in your editor.
DC
I'm not sure how exact your character/object is you want to scale, but you can take a look at this for scaling an entity. I personally script it with setdrawmethod if I want to resize a character that has a lot of animations. But if an entity only has a few, I use drawmethod.Is there a way or script to scale an entity?
i am ripping some sprites and i dont know if i would have to resize them to fit the size of my game? the sprites are for an obstacle and theyre rather large xD
not sure if its possible within the openbor engine..
thanks
i may come back to this if i cant find better obstacles or if i dont make my own xD thanks brother is just for a few frames here and there...I'm not sure how exact your character/object is you want to scale, but you can take a look at this for scaling an entity. I personally script it with setdrawmethod if I want to resize a character that has a lot of animations. But if an entity only has a few, I use drawmethod.
Since I'm not in any way a pixel artist, anything I try and make in Openbor is going to be an assemblage of other things. There's not really a way around it aside from learning an entirely new skill from the ground up.
But that has some inherent aesthetic issues. One of the many obvious ones is that sprites come from all over and have different dimensions since the games they were made for all worked differently. This doesn't feel like an unsolvable problem, but the idea of "oh, I'll just resize them" opens up an entirely new can of worms as the sprites then change. Halving them or...
- Weoooo
- editing graphics scaling sprites
- Replies: 11
- Forum: Ask and Answer
Does scaling down drawmethod cost alot of RAM/memory?I'm not sure how exact your character/object is you want to scale, but you can take a look at this for scaling an entity. I personally script it with setdrawmethod if I want to resize a character that has a lot of animations. But if an entity only has a few, I use drawmethod.
Since I'm not in any way a pixel artist, anything I try and make in Openbor is going to be an assemblage of other things. There's not really a way around it aside from learning an entirely new skill from the ground up.
But that has some inherent aesthetic issues. One of the many obvious ones is that sprites come from all over and have different dimensions since the games they were made for all worked differently. This doesn't feel like an unsolvable problem, but the idea of "oh, I'll just resize them" opens up an entirely new can of worms as the sprites then change. Halving them or...
- Weoooo
- editing graphics scaling sprites
- Replies: 11
- Forum: Ask and Answer