Hello osman; down and happy to report !
You managed to accomplish a fun and diversified run'n'gun experience, it was nice to play it.
During this playthrough, I've been up to :
-2½ hours of playtime
-15 continues(those cliffs I swear to god)
-1095650 points of score(level 50)
Here's what I think could use some more work, in chronological order :
-this is game is not tied to advance wars lore, I know(wich make it already a little dishonest to use its name and rip its sprite, but let's say that's fine), the nazi presence is kinda off-putting where you could easliy make it the Black Hole, as well as giving in-games locations names taken from the Advance Wars wiki.
-the in-game discussions is practically inaudible ; I urge you to write it down just like France's boss, because a big part of the game's appeal remains missing as is
-your character are nice and feels consistent for Advance Wars' CO. That being said, I would have loved to have one of them being a venezuelan character. The way they would be, talk, act and react would be a nice introduction to your culture, from my point of view.
-I"m willing to let a lot of things pass because that's just how all your games are, but please and for the last time, put an actually fair and challenging number of continue to the player, even if you end up making an easy mode with a enormous amount of lives and continues right next to the main mode : good difficulty scalings drags player in, unfair ones drags people out. If you don't know how much is that, just play the entire game without picking up any extra lives or continue, note how much you did use by the end, and give that much to the player at the beginning of the game.
-there's no inconvenience to overuse grenades. I would suggest you make it hurt all NPCs, or consume a bit of life when used if you have followed my previous advice.
-the train bosses are a little obnoxious, in that they have a really specific point for their hitbox and none other..I would prefer having its entire front being hittable.
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-special bullets are infinite, but once you pick-up one, you're bound by it until you die. I would suggest make Sagitta use the special bullets by default, giving a gameplay difference between the two, and the laser & flamethrower being limited collectibles obtained fromm an ennemy, just like bazooka.
-that would also limit the problem of the flamethrower being too OP ; I swear that he is.
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-the destroy the tank bonus mission experience : stay still and hold down shoot for thirty seconds. Conglaturations, a winner is you.
I would suggest making the different parts being destructibles, forcing the player to identify fast what reacts to its bullet, what he has destroyed, or attempting to recognize it by throwing grenades at it. On the opposite, the barrel bonus mission was classic but nice.
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-the USA tank segment was weird by the fact there's no invincibility or push back on this thing, and you take damage when you get touched, making it feels more like a paper car than an actual tank. I would advise making your tank damaging units when it touches them, but having those units comes relentlessly from all corners of the map. That would seems funnier to me!
-the USA rail mission is a little weird ; there's some kind of..lock ? Did you copy/pasted your Unison Guns' parry mechanic ? It has beraly any place to be here, and I just end up getting softlocked to the indestructible vehicles wall when the numerous units start shooting me.
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-the Brasil mission was a bit weird ; you do realize that, when you're putting player in a vehicle and make the ground auto-scroll when they don't move, you're communicating to the player that's a shoot-em up level and that they have to stay still while opponents come to them, right ? Because that's not the case, and it looks like I've got to advance myself for the ennemy to present themselves. Added to it that the water, when it autoscrolls and you make it scrolls even more by advancing, doesn't look nice at all.
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-techno has no place in that OST, while rock or ambient seems more like it, if you want to give an Advance Wars feel.
-a portrait won't look nice on a scrolling background.
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Guess that will be all ! Finally, I've stumbled upon a guide in the wiki to have different damage type ; what do you think if you would make explosives more efficient against vehicles, bullets more efficient against infantry and laser being a middle ground ? It would seems nice to me, and respectful to Advance Wars' rock-paper-scissor mechanic it has with tanks, infantry and aircrafts !
That would be all, see ya !
