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Punisher : World Warzone (Discussion)

Mardia is guarding the Ninja House. Not sure if she will be playable or not. I started this character as quick nonplayable character to fight early in the arcade mode. After a couple of days work it's starting to look like she might be playable. The melee attacks are going to be limited of course, but other than that she's got a good amount of moves.

Miru I'm thinking of moving Jigsaw to non-playable & instead do more work on Mizuki to try & get her playable.


 
Yamato would be a good boss for the interior of the house, if Mardia works on the outside. I have a few suggestions for her; she could breathe out other things than just acid (electricity, fire, ice, and especially nails like Mileena), cover herself in acid and then roll at the foe similar to Blanka, her bomb throw from the SNES port, and Mileena's "man eater" fatality as one of her finishers. Carol could create an electrified shield similar to Triad Thunder from Megaman X3.

And you finally added electrocution sprites! Ice sprites will probably come later, too.

Making Jigsaw non-playable for now would make him a cool final boss for this release. Lash seems like another character who could be made nonselectable for now to develop Mizuki and others.
 
Yeah, Mardia outside Ninja House, Musashi on the inside & then make Yamato for the house arena. What's cool is Musashi's ninja partner get's lost in the ninja's on his stage. So it actually make Musashi a little harder to fight.
 
ELECTRO said:
Yeah, Mardia outside Ninja House, Musashi on the inside & then make Yamato for the house arena. What's cool is Musashi's ninja partner get's lost in the ninja's on his stage. So it actually make Musashi a little harder to fight.

I could even see his partner initially be part of the crowd, but then run into the arena from behind, as a bit of special stage interaction.
 
UniqueHeart said:
I'm sorry. I like carol and brenda than mardia. :'(

The other one of the two who isn’t her partner could still make it as a fighter, I think. And Mardia’s still cool getting past her habit to make silly faces.

Another idea I had for Mardia was to have her spit oil at the foe, and if they are caught in the oil, she then throws a Bomb at them, causing them to be engulfed in a plume of flame.
 
Yamato is a new playable character. He's got some decent range with his melee attacks which do good damage. His smoke bombs can keep opponents trapped & his ninjas provide good support.

 
Il like what you've done with these so much sprite limited characters. The naginata throw is a nice move ;) .
 
Now that Mardia & Yamato are in the game it was time to give Musashi a badly needed update. All his old moves have been overhauled to work differently. He can now throw his sword in Bishamon fashion to pull enemies close or lunge to his sword. He has a new hyper called Ancestors Wraith where he summons his ancestors to slice up his opponent.

 
Liking these new moves, but there are some cosmetic changes in order; change the color around his sword between each of his two sword throw attacks, so players can tell them apart. Also, Ancestors Wrath should get a re-shade so it doesn’t look as out of place. I also noticed he doesn’t have a second team hyper yet. He looks cool already, though.
 
The update will release on 7/30/2021. In this last preview video you can see that Mizuki is now fully playable. This update is the largest one so far & almost everyone has been tweaked to play better. I'll put the update notes below the video if anyone cares to look at them.




Added/Removed :

Changed characters from a 6 button layout to a 4 button layout.
Added Atop the Eleavtor stage.
Added Jigsaw unplayable character.
Added Mine stage.
Added Lash as a playable character.
Added Airplain Heist stage.
Added Andore as unplayable character.
Added missing blood puddle for certain finishers.
Added 2 Final Fight Arena stages.
Added 3 Ninja House stages.
Added Mardia as unplayable character.
Added Yamato as playable character.
Changed Poacher Joe to unplayable character.
Changed Mizuki to playable character.

Characters updated :

Blaze = Can now pick up the knife weapon.
Blaze = New knife hyper when holding knife.
Blaze = Changed the standing close strong kick.
Blaze = Added crouching weak & medium attack animations.
Blaze = Added jumping medium kick attack animation.
Blaze = Added jumping punch animations.
Blaze = All helpers now have ownpal = 1.
Blaze = All attacks now properly change the statetype to Idle after attack hitboxs.
Blaze = Updated AI.

Blob = Team Flame Demon special now shoots 2 demons.
Blob = Rubble attacks are quicker & the cooldown time has been reduced.
Blob = Added dash forward & backward.
Blob = Added screen shake to more moves.
Blob = Adjusted hit spark on Team Scorcher hyper.
Blob = Added missing win KO FX to team hyper Scorcher.
Blob = Changed all fire palfx to look better.
Blob = All attacks now properly change the statetype to Idle after attack hitboxs.
Blob = Updated AI.

Cody = Added missing hitbox to Rock Toss throw animation.
Cody = Added new team hyper called Revenger.
Cody = Fixed Jessica's palette.
Cody = Fixed issue with hyper FX background.
Cody = Changed Dead End Irony hyper to not follow into the air if enemy is not in a hit state.
Cody = Can now use Rock Toss quicker.
Cody = All helpers now have ownpal = 1.
Cody = All attacks now properly change the statetype to Idle after attack hitboxs.
Cody = Updated AI.

Edi. E = Changed how bullets make enemies react.
Edi. E = Fixed an issue where Electric Baton attack would run forever.
Edi. E = Law Enforcment attack now puts enemies in death state 5150 if life is zero.
Edi. E = All attacks now properly change the statetype to Idle after attack hitboxs.
Edi. E = Updated AI.

Haggar = Dean will now run away during team hyper Metro Spiral if Haggar is hit.
Haggar = All attacks now properly change the statetype to Idle after attack hitboxs.
Haggar = Updated AI.

Kruel Kurt = Fixed enemy changing to the wrong state after Archor's Away hyper.

Missing Link = Added screen shake to more moves.
Missing Link = All attacks now properly change the statetype to Idle after attack hitboxs.
Missing Link = Crush You special move now preforms better.
Missing Link = Added missing hyper KO FX to slam hyper.
Missing Link = Added more palettes.

Mizuki = New melee attacks added.
Mizuki = Added new special called Assasin Strike.
Mizuki = Added new Hyper called Vertigo Strike.
Mizuki = Changed close teleport slam to slam opponent on ground behind her.
Mizuki = Added missing finisher sprites.
Mizuki = Saxon Karate Kick now properly bounces enemies off the wall.
Mizuki = Cut to Ribbons hyper now preforms better & has slight damage buff.
Mizuki = All attacks now properly change the statetype to Idle after attack hitboxs.
Mizuki = Updated AI.

Musashi = Changed how Samurai Rush hyper works.
Musashi = Added screen shake to more attacks.
Musashi = Added special move called Cursed Sword.
Musashi = Changed some moves commands & updated move list sprite.
Musashi = Added a dash forward.
Musashi = Updated palettes to look better.
Musashi = Adjusted damage levels. Overall Musashi does more damage.
Musashi = Added new hyper called Ancestors Wraith.
Musashi = All attacks now properly change the statetype to Idle after attack hitboxs.
Musashi = Updated AI.

Mustapha = Changed how bullets make enemies react.

Ninja = All attacks now properly change the statetype to Idle after attack hitboxs.
Ninja = Updated AI.

Poacher Joe = Fixed intro.
Poacher Joe = Changed how bullets make enemies react.
Poacher Joe = All attacks now properly change the statetype to Idle after attack hitboxs.

Pretty Boy = Fixed an issue were you could walk during intro.
Pretty Boy = Minor tweaks to play better.
Pretty Boy = More compatibility issues resolved.

Punisher = Added smart palette & made new costumes.
Punisher = Added special attack called Rolling Shot.
Punisher = Added special throw called Warrior Instinct.
Punisher = Added air hyper called Bullet Rain.
Punisher = Changed victory dialog.
Punisher = Changed how bullets make enemies react.
Punisher = Changed Hot Lead hyper to preform differently.
Punisher = Changed Grenades hyper to preform differently.
Punisher = Run slightly faster.
Punisher = Wolverine team-up lunge attack triggers farther away from oppenent.
Punisher = Wolverine team-up Hit & Run, Punisher will now wait until the van drives away before attacking again.
Punisher = Fixed some compatability issues with Hit & Run hyper.
Punisher = Hit & Run hyper has alternate attack for certain stages.
Punisher = Adjusted hitshake on alot of moves.
Punisher = War Path hyper now has hyper KO FX.
Punisher = All attacks now properly change the statetype to Idle after attack hitboxs.
Punisher = Updated AI.

R Bear = Slight damage buff.
R Bear = Cannot be hit by normal attacks for a breif time while doing uppercut special/hyper.
R Bear = Fixed hyper KO FX for team-up Rocket Punch hyper.
R Bear = Added more interactive FX for water stages.
R Bear = Updated Hypers to preform better.
R Bear = Changed some hit FX & adjusted positions.
R Bear = Fixed select screen stance to show original costume colors.
R Bear = All attacks now properly change the statetype to Idle after attack hitboxs.
R Bear = Updated AI.

Scully = Added new move called Scatter Shot.
Scully = Fixed Shone's win pos to have no velocity.
Scully = Changed how bullets make enemies react.
Scully = All attacks now properly change the statetype to Idle after attack hitboxs.
Scully = Fixed enemy changing to the wrong state after Stomper special.

Sodom = Fixed state type that was causing Sodom to get stuck in the air.

Interactive Stuff :

Added Barrels & telephone booth to Bay Area Dusk stage.
More bug fixs for stage finisher on Syrian Desert Refinery.
Health and Power boosts now stay on the battlefield longer.
Removed spark FX & sound from player 2 hitting boxs, barrels, etc..
Fixed error with changeanim2 with with some helpers.

Screenpack :

Added Lightning to VS screen.
 
The game is getting another overhaul. I'm removing the power cost to use your team-up partner. Probably going to nerf Damage or the Get Power of the team partner to compensate. The Kingpin of Crime is also being added to the game and will be in the next update. Here is a very early preview of Kingpin. Things I want to add to him is a hyper that randomly hires super villains to jump on the battlefield and attack.

[youtube]
 
Last edited:
The Kingpin of Crime is also being added to the game and will be in the next update.
oh nice. I like the idea of he having minions.
Have you saw how Kingpin works on Marvel Strike Force? you can draw some ideas from there.

Even though he is an excellent hand-to-hand fighter (he once defeated a large group of Hand ninjas practically in his underwear), in the game he uses his greatest power: the power of money corruption.

He abuses his bodyguard - when he enters the scene, he already summons one (which receives all attacks for having Taunt) and he can call 2 to 3 additional bodyguards, up to the limit of 9.

Adapting to your project, maybe he can appear in the fight with a minion on screen. After all, he really plays dirty :)

Btw, someone had ripped a lot of Ninja Warriors Once Again sprites and they may be useful to you: Nintendo Switch - The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again - The Spriters Resource
 
A couple ideas for Kingpin:

* A hyper where he tosses his cane and it shoots a laser beam in multiple directions
* An acid tank similar to the fight in the Genesis game
* Throwing his own goons as projectiles
 
Another preview of Kingpin. He now has 2 new hypers. The first one is a team hyper where Kingpin calls in a super villain to attack. For now the villain is Crossbones, but more will be added in the future. The second hyper is an air grab and then Kingpin slams the oppoenent onto the ground then stabs the them with the sharp end of his cane. I've also added a new throw special where Kingpin charges the opponent and then tosses them against the wall. I forgot to mention in my last post that Kingpin will be playable.

[youtube]
 
Last preview of Kingpin before release. I've added a stage finisher trap to Kingpin. It activates if you do a standing or crouching melee attack for the final hit of the match. This trap only works if your on one of Kingpin's 3 stages. Planning on releasing the game update in mid March. I've also decided to release a normal Mugen version of Kingpin like I did with Punisher and Haggar for those who don't want to play this game, but still would like to use Kingpin.

[youtube]
 
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