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Protect your work!!!

The idea is having a stronger incentive for quality creators to stay, and possibly move on to their own IP in time. Where do you think professional creators come from?
Problem is, many fangame devs seem to base the very conception of their projects on making money. Go see Genesis scene with all the drama with the fangame repros, all the patreon accounts, etc...

I see too many devs complaining about "stealing" when their work is just 100% derivative from official assets. As you know, the concept of "stealing" is inevitable in the professional scene, just imagine at this level. The mere fact of talking about "stealing" in the fangame scene is pretentiousness at its finest.

And again, don't get me wrong, I fully respect and enjoy many fan games, but some devs have to tone down their expectations when starting new fanprojects.
 
Agree with him. I very much enjoy fangames, but sorry guys, I find this pretentious and hypocritical. You all get up in arms when nintendo sends C&D to fangames. Total nonsense.
About the assets, I have no objection. However, we have some points to consider:

- Although the assets belong to the IP owner, the code is not. Using my SORX as an example, I'm not using even a single line of the SoR game codes. So in theory, creators can even leave all the assets accessible, but they could lock the codes.

- I don't see the "kill the scene" point because fan games are done with many different engines, and curiously most of them have their content locked not with a security method properly but just as a consequence of how the engine compiles the content.

We can see some examples with Sonic 2 HD or Sonic SMS Remake series, which the author developed using other engines (I don't recall if it was made with Unity or Godot) and there's no asset accessible.

Another example is with SORR too, where only recently the assets were decrypted. In both cases people didn't say a single word about it, they just enjoyed the game.
So, if these (and countless others) cases didn't kill the fan game scene, obviously secured content in OpenBOR will not do it.

- And my last point is about devs that want to create games with 100% original assets but don't use OpenBOR due to no security method available. So, having a way to secure content is a big step forward for the engine and will attract many new developers.

But if the "scene" refers to allowing any OpenBOR game degradation due to countless modifications by the second/third tiers like DC explained, I think this is not a "healthy" behaviour for the community in the long term and IMO perhaps it should not be encouraged.
 
About the assets, I have no objection. However, we have some points to consider:

- Although the assets belong to the IP owner, the code is not. Using my SORX as an example, I'm not using even a single line of the SoR game codes. So in theory, creators can even leave all the assets accessible, but they could lock the codes.

- I don't see the "kill the scene" point because fan games are done with many different engines, and curiously most of them have their content locked not with a security method properly but just as a consequence of how the engine compiles the content.

We can see some examples with Sonic 2 HD or Sonic SMS Remake series, which the author developed using other engines (I don't recall if it was made with Unity or Godot) and there's no asset accessible.

Another example is with SORR too, where only recently the assets were decrypted. In both cases people didn't say a single word about it, they just enjoyed the game.
So, if these (and countless others) cases didn't kill the fan game scene, obviously secured content in OpenBOR will not do it.

- And my last point is about devs that want to create games with 100% original assets but don't use OpenBOR due to no security method available. So, having a way to secure content is a big step forward for the engine and will attract many new developers.

But if the "scene" refers to allowing any OpenBOR game degradation due to countless modifications by the second/third tiers like DC explained, I think this is not a "healthy" behaviour for the community in the long term and IMO perhaps it should not be encouraged.
Agree too with some of your points, mainly the one about second/third tier mods. I find it tasteless and disrespectful.

About the code, that's perfectly valid, I have nothing to say about it, but, what people see is the sprites, backgrounds, etc, they don't see the code.
 
Agree too with some of your points, mainly the one about second/third tier mods. I find it tasteless and disrespectful.

About the code, that's perfectly valid, I have nothing to say about it, but, what people see is the sprites, backgrounds, etc, they don't see the code.

Well that's their fault...right? Because, I would gladly share what others have done for me in code or even sharind sprite sheets as soon as my mod is finished, but i would lie if I say i'm ok with stuff like this:


So yeah, protection your work is hella valid sometimes, IMO.
 
Well that's their fault...right? Because, I would gladly share what others have done for me in code or even sharind sprite sheets as soon as my mod is finished, but i would lie if I say i'm ok with stuff like this:


So yeah, protection your work is hella valid sometimes, IMO.
thats terrible... that really should make anyone think 1000000 times... kinda messed up for real
 
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Well that's their fault...right? Because, I would gladly share what others have done for me in code or even sharind sprite sheets as soon as my mod is finished, but i would lie if I say i'm ok with stuff like this:


So yeah, protection your work is hella valid sometimes, IMO.
Awful...
 
I think openbor should drop the model to run a bunch of games from 1 executable and have games only work with the executable that they were compiled with that is how all other game engines work.
 
I have question. Suppose you ask it how to achieve task or more efficient is that against the rule? I ask because coding on other older system I once ask AI to assist me with an alternative method of achieving task. And I didn't like it because it was better to go to forum and get information on tools that helped me more. I can see upside and down.
 
Maybe it would be good if there was a tool that asks for a password when compiling and the same as winrar type. Something typical of the openbor scene
 
Maybe it would be good if there was a tool that asks for a password when compiling and the same as winrar type. Something typical of the openbor scene

That logically wouldn't work, because you have to distribute the password. Might as well just use Winrar and... distribute the password.

DC
 
That logically wouldn't work, because you have to distribute the password. Might as well just use Winrar and... distribute the password.

DC
HI @DCurrent I must have expressed myself badly, friend. The English language is not my native language.
I meant that when you execute "makepak.bat" the compiler asks you if you are going to registrer a password to decompile or not.

I wish something like that could be done, but if not, there's no way. wait how to do it with another method.
greetings to all.
 
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HI @DCurrent I must have expressed myself badly, friend. The English language is not my native language.
I meant that when you execute "makepak.bat" the compiler asks you if you are going to registrer a password to decompile or not.

I wish something like that could be done, but if not, there's no way. wait how to do it with another method.
greetings to all.

I see, but in that case, it's already one of the ideas we've considered. It seems simple on the surface, but has several technical and logistical hurdles. It's also not really all that secure.

DC
 
I see, but in that case, it's already one of the ideas we've considered. It seems simple on the surface, but has several technical and logistical hurdles. It's also not really all that secure.

DC
I imagine so, it is just my humble opinion since I really need to protect these years of work and editing. It may not be much for the big developers who exploit the engine to the fullest, but I have invested a lot of time and heart in this latest project. And just 1 month after releasing a beta, they had already hacked it, modifying the screen resolution, which looked bad and left infinite lives for the characters. Not to mention my previous DDGaiden mod that a guy of Asian origin was cut and pasted into the mortal kombat guy but very poorly done and looked horrible.

I apologize in advance if I am bothering or making you uncomfortable with my comments. An affectionate greeting to all
 
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