Wood Oak Citizen
Member
Problem is, many fangame devs seem to base the very conception of their projects on making money. Go see Genesis scene with all the drama with the fangame repros, all the patreon accounts, etc...The idea is having a stronger incentive for quality creators to stay, and possibly move on to their own IP in time. Where do you think professional creators come from?
I see too many devs complaining about "stealing" when their work is just 100% derivative from official assets. As you know, the concept of "stealing" is inevitable in the professional scene, just imagine at this level. The mere fact of talking about "stealing" in the fangame scene is pretentiousness at its finest.
And again, don't get me wrong, I fully respect and enjoy many fan games, but some devs have to tone down their expectations when starting new fanprojects.