Pocket Dimensional Clash 2

In Progress Pocket Dimensional Clash 2 2.0

No permission to download
The project is currently under development.
Good work. The new one got me thinking of a new super move called "Captain Flamethrower". 😆
When I coded him for Mugen, I gave him exactly that move :)
mugen006.png


Even though I still have a lot to clean up, I had a lot of fun working on this project yesterday - after all, it's good to get your head out of the AUBF and MMPR every now and then - and made some improvements to the project:

- New font, inspired by Jhfer's Mega Man project, which helps to give a better reading in all texts in the game (since the old one bothered me too much).
- The game now allows players to select the same character, only blocking the same color.
pdc - 0015.png
(I still need to fix some wrong positions)

- Added a new "Next target" screen, along the same lines as AUBF
target_balrog.gif

- New lifebar for bosses, to be different from the standard BOR.
pdc - 0020.png

- Added Reinforcements system on some bosses (which call for reinforcements from their henchmen when they are low on health)
pdc - 0018.png

- Added Desperation Mode system - bosses change their attacks when they are low on health, it can be just a simple change (like shooting two projectiles, or moving faster) or even using new moves.

Also, I've been working on improving one of the Dragon Brothers, Billy
pdc - 0013.png
 
Yeah, but that stage isn't an exclusive DD stage - it mixes enemies from other franchises too. And the chapter ends on a place where you start to have KOF characters also :)
Mixed-franchise stages are an awesome idea; I could see a POTC+One Piece stage for example (maybe toss in Gokaiger too?), and obviously the DD stage can be crawling with beat ‘em up franchises like SoR, Vendetta, etc.
 
Love the boss themes in each fight (especially Burnov's) from boss rush mode. It's crazy to see Rugal summon Mars People to fight. I felt the nostalgia from looking at the Burnov boss fight there as it reminds me so much of Double Dragon 2. BTW is the life bar in 2 units?
 
Love the boss themes in each fight (especially Burnov's) from boss rush mode. It's crazy to see Rugal summon Mars People to fight. I felt the nostalgia from looking at the Burnov boss fight there as it reminds me so much of Double Dragon 2. BTW is the life bar in 2 units?
Thanks buddy. Yeah I like to use the original theme when fighting the bosses - rugal stage uses two different version of his music.

Burnov uses his theme from DD2 :)

About the bar, it's just the icon which has two parts
 
Man, this game is nice, looking forward to the next update!
In addition, I personally feel that it is a bit high when running and jumping (runjump attack).
 

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  • Screenshot_2023-09-18-20-39-43-455_org.openborfflns.engine.jpg
    Screenshot_2023-09-18-20-39-43-455_org.openborfflns.engine.jpg
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In addition, I personally feel that it is a bit high when running and jumping (runjump attack).
Yeah, I know. Keep in mind that was my very first project and I had no other pocket project to see the common values, so I needed to take a wild guess and use normal sized values.

We are changing those values already :)
 
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