anim attack1
loop 0
shadowcoords 27 237
offset 77 253
bbox 48 17 60 236
delay 3
fastattack 1
forcedirection -1
sound data/sounds/a1.wav
alphamask data/chars/heman/a_000-mask.png
hitflash flash3
frame data/chars/heman/a_000.png
attack 93 10 126 99 4 0 0 0 9 60
dropv 3.0 1.0
delay 4
alphamask data/chars/heman/a_001-mask.png
frame data/chars/heman/a_001.png
attack none
delay 3
alphamask data/chars/heman/a_002-mask.png
frame data/chars/heman/a_002.png
alphamask data/chars/heman/a_003-mask.png
frame data/chars/heman/a_003.png
idle 1
alphamask data/chars/heman/a_004-mask.png
frame data/chars/heman/a_004.png
anim attack2
loop 0
shadowcoords 21 228
offset 71 244
bbox 53 10 60 236
delay 3
alphamask data/chars/heman/at_000-mask.png
frame data/chars/heman/at_000.png
fastattack 1
forcedirection -1
attack 79 38 156 80 4 0 1 0 0 60
hitflash flash3
sound data/sounds/a2.wav
delay 4
alphamask data/chars/heman/at_001-mask.png
frame data/chars/heman/at_001.png
attack 0 0 0 0 0 0 0 0 9 0
dropv 2.5 1.0
alphamask data/chars/heman/at_002-mask.png
frame data/chars/heman/at_002.png
alphamask data/chars/heman/at_003-mask.png
frame data/chars/heman/at_003.png
alphamask data/chars/heman/at_004-mask.png
frame data/chars/heman/at_004.png
idle 1
alphamask data/chars/heman/at_005-mask.png
frame data/chars/heman/at_005.png
alphamask data/chars/heman/at_006-mask.png
frame data/chars/heman/at_006.png
alphamask data/chars/heman/at_007-mask.png
frame data/chars/heman/at_007.png
anim attack3
@script
void self = getlocalvar("self");
int iPIndex = getentityproperty(self,"playerindex"); //Get player index
void p1 = playerkeys(iPIndex, 0, "moveright");
void p2 = playerkeys(iPIndex, 0, "moveleft");
void p3 = playerkeys(iPIndex, 0, "moveup");
if ((p1)&&(frame == 0)&&(getentityproperty(self, "direction")==1)){
changeentityproperty(self, "animation", openborconstant("ANI_ATTACK4"));
}
if ((p2)&&(frame == 0)&&(getentityproperty(self, "direction")==0)){
changeentityproperty(self, "animation", openborconstant("ANI_ATTACK4"));
}
@end_script
loop 0
cancel 8 18 1 F D A freespecial1
cancel 8 18 1 D F A freespecial6
shadowcoords 74 231
offset 124 247
bbox 70 15 75 232
delay 6
alphamask data/chars/heman/ata_000-mask.png
hitflash flash3
frame data/chars/heman/ata_000.png
delay 3
alphamask data/chars/heman/ata_001-mask.png
frame data/chars/heman/ata_001.png
move 60
alphamask data/chars/heman/ata_002-mask.png
frame data/chars/heman/ata_002.png
fastattack 1
forcedirection -1
attack 27 34 264 162 40 1 0 0 22 60
dropv 3.0 9.0
hitfx data/sounds/beat2.wav
shadowcoords 70 231
offset 120 247
alphamask data/chars/heman/ata_003-mask.png
frame data/chars/heman/ata_003.png
move 10 0
alphamask data/chars/heman/ata_004-mask.png
frame data/chars/heman/ata_004.png
attack none
delay 9
move 0
alphamask data/chars/heman/ata_005-mask.png
frame data/chars/heman/ata_005.png
delay 15
alphamask data/chars/heman/ata_006-mask.png
frame data/chars/heman/ata_006.png
delay 6
alphamask data/chars/heman/ata_007-mask.png
frame data/chars/heman/ata_007.png
alphamask data/chars/heman/ata_008-mask.png
frame data/chars/heman/ata_008.png
shadowcoords 73 231
offset 123 247
alphamask data/chars/heman/ata_009-mask.png
frame data/chars/heman/ata_009.png
shadowcoords 75 231
offset 125 247
alphamask data/chars/heman/ata_010-mask.png
frame data/chars/heman/ata_010.png
alphamask data/chars/heman/ata_011-mask.png
frame data/chars/heman/ata_011.png
anim attack4
loop 0
jugglecost 4
shadowcoords 26 302
offset 76 318
bbox 60 82 60 236
delay 4
cancel 7 18 1 F D A freespecial1
cancel 7 18 1 D F A freespecial6
jugglecost 3
alphamask data/chars/heman/uper_000-mask.png
frame data/chars/heman/uper_000.png
alphamask data/chars/heman/uper_001-mask.png
frame data/chars/heman/uper_001.png
alphamask data/chars/heman/uper_002-mask.png
hitfx data/sounds/beat2.wav
frame data/chars/heman/uper_002.png
move 30
alphamask data/chars/heman/uper_003-mask.png
frame data/chars/heman/uper_003.png
delay 6
fastattack 1
forcedirection -1
attack 8 18 208 222 40 1 0 0 0 60
dropv 12.0 3.0
move 0
alphamask data/chars/heman/uper_004-mask.png
frame data/chars/heman/uper_004.png
attack none
alphamask data/chars/heman/uper_005-mask.png
frame data/chars/heman/uper_005.png
alphamask data/chars/heman/uper_006-mask.png
frame data/chars/heman/uper_006.png
alphamask data/chars/heman/uper_005-mask.png
frame data/chars/heman/uper_005.png
alphamask data/chars/heman/uper_006-mask.png
frame data/chars/heman/uper_006.png
delay 7
alphamask data/chars/heman/uper_007-mask.png
frame data/chars/heman/uper_007.png
alphamask data/chars/heman/uper_008-mask.png
frame data/chars/heman/uper_008.png
alphamask data/chars/heman/uper_009-mask.png
frame data/chars/heman/uper_009.png
alphamask data/chars/heman/uper_010-mask.png
frame data/chars/heman/uper_010.png