hello, your reply@xyz555,
There's no hard coded limit to weapons. The only limitation is how many characters you can have on a line in the model sheet. I can’t recall ATM, but I believe it is 512.
Using scripted model switching has no limit at all.
HTH,
DC
hello, your reply
what do you say
(Toggle with script model is completely unlimited)
Is there an example you can provide me with a look?
Thank you![]()
changeentityproperty(<entity pointer>, "model", <new model name>);
@DCurrent it is way more complicated if you want to switch models mid level. This example will have a lot of bug until the player is respawned.
Can you post the complete set of code so that I can refer to it?C:changeentityproperty(<entity pointer>, "model", <new model name>);