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Night Slashers X Rebalanced

In Progress Night Slashers X variants 1.31

No permission to download
The project is currently under development.
OK , for rebalance there is a version that was uncompressed, but some have reported that the unpackable version and the unpaked version have slight differences.

the ony way i would be absolutely sure, is to actually receive an Unpacked copy from Life of End, or actually take the time to uncompress the version here in the resources, try to extract it with pak-explorer and do a meticulous comparison between the alleged unpacked and the one here.
Unfortunately, i have not heard from him for about a year or more.

I have been busy editng new music, trying out new features, and designing a couple of new levels, and trying to find solutions for platform issues that will arise later on.
so for widescreen, i will definetely take a look, specially since i will do a bit of a cleanup and a possible re-work of the hitflashes.
If you need a full unpack of the last version of NS rebalanced 1.31, I can provide it.
 
@PHM2D

i am worried for me old comrade, his youtube channel has nothing new since 2 years ago.

@lanyer
are you sure , without a shadow of a doubt that it will be the cursed packed version? i have not taken the time to play Rebalance and take notes, so there is no way i could identify any slight differences by looking.

the only technique i know, is to analize folder by folder the file sizes, and then use notepad++ to compare every character or level .txt file that had different size.
its a pain in the ass process.
If so, then i will take the time to add the necessary fixes, and take a look at those hit boxes.

A list of entities to check would be nice, but to avoid spoilers try to PM those

in the meantime , i need some one to take a look at the scripted grabs in 23A to try to fix the invisible wall throw to the left, or if possible improve the codes to account for platforms below, other-wise my fancy new levels made up of platforms will break the throws and slams....
 
[用户=20600]@PHM2D[/用户]

我为我的老同志担心,他的youtube频道从两年前开始就没有什么新鲜事了。

@lanyer
你确定,毫无疑问这将是被诅咒的包装版本吗?我没有花时间玩 Rebalance 并做笔记,所以我无法通过观察来识别任何细微的差异。

我知道的唯一技术是逐个文件夹分析文件大小,然后使用 notepad++ 比较具有不同大小的每个字符或级别 .txt 文件。
这是一个痛苦的过程。
如果是这样,那么我将花时间添加必要的修复,并查看那些命中框。

要检查的实体列表会很好,但为了避免剧透,请尝试 PM 这些实体

与此同时,我需要有人看一下 23A 中的脚本抓取,以尝试修复左侧的隐形墙投掷,或者如果可能的话改进代码以考虑下面的平台,否则我的奇特新关卡将制作完成多个平台将打破投掷和猛击......
 
CJTVb2Kpx3hRMoUvE_288svQmz4=.gif


it seems that Rebalance and 23A will get a new character
 
If this is still being worked on (been 2 months since the last post in this thread), any chance the new character is Karnov? He happens to have a set of sprites that could work, and he makes a lot of cameos in Data East's games.
 
greetings @Scarlet Lupercalia

i dont know if i will be able to do much this year.
it started very stinky, with a 1gb hardrive failure, the need to find some real life work, and a blasted virus that has been bugging friends and fam for about a month now...
that and the fact that there is an actual new creature that the fam has been taking care of,
its like a Slimer, loads of fun, mess, and it may be pulling a morbius type deal on all adults around. relentless.....

i have considered Karnov at some point , (while i explored data east music scores back in 2019) , but he would need sprites from scratch. and cinema screens, and a fittin ending.

a whole data east "world tour" of sorts would be an interesting concept for a true expansion of the game. or maybe for a sequel, but the amount of spriting, art, music needed is on a level that its beyond the capacity of a brainlet like me.

maybe a room with 1 thousand 247 oldyz and a @DCurrent -based homunculus on a mason jar could crank it out in 3 thousand days...
but i digress once again.

my goal at mid january was to start expanding my skills on a mugen project, and simultaneously work on 4 new levels.. but the way things are going.... i think ill be lucky if i get a new multiparallax intro intro re-work, and 4 other minor goodies i been keeping since last october....



on the meantime, try the new bug fixes ont he 23A version, if you find a game-breaking bug feel free to share, and try to enjoy the game with friends and or family. Don't forget about @danno 's upcoming gem
 
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salutations @axel

in version 23A, this warp stays open after the before last or last batch of elevator zombies get out of the elevator even if the stage scrolls a bit, you can still get out as long as you cansee most of the elevator

for rebalance its a little trickier, -if it is available- the warp will be there for about 5 to 9 seconds & dissapears -
so you have to kill the zombies that get out of the elevator and check to see if you can enter after the second batch of them onward
 
salutations @axel

in version 23A, this warp stays open after the before last or last batch of elevator zombies get out of the elevator even if the stage scrolls a bit, you can still get out as long as you cansee most of the elevator

for rebalance its a little trickier, -if it is available- the warp will be there for about 5 to 9 seconds & dissapears -
so you have to kill the zombies that get out of the elevator and check to see if you can enter after the second batch of them onward
Hi @oldyz ! Thanks for reply, im playing rebalance and not having lucky after trying it lot of times in different games... I dont know what im doing wrong. I try to enter always after the first and second batch, but no way.... Also, there are other secret levels in the game?
 
I try to enter always after the first and second batch, but no way.... Also, there are other secret levels in the game?
i will have to check the scripting, bu i am afraid that

rebalance took the alternate/bonus content and made it a game mode instead, so the elevator might have been deactivated.

23A has extra content and as far as i could see, only missing a monster, and about 7 other stuffs, but be warned , playing as Ortega 100% requires lots of skill

(it has been a personal challenge of mine, still cant do it, i have only completed 23A with Chris and Ash)
 
i will have to check the scripting, bu i am afraid that

rebalance took the alternate/bonus content and made it a game mode instead, so the elevator might have been deactivated.

23A has extra content and as far as i could see, only missing a monster, and about 7 other stuffs, but be warned , playing as Ortega 100% requires lots of skill

(it has been a personal challenge of mine, still cant do it, i have only completed 23A with Chris and Ash)

Thank you Oldyz, in 23a it works, but 23A its not for single player, the difficult is totally unbalanced and crazy. So i will back to rebalanced 1.31 from lanyer.
 
Unknown PSP secure pak Night Slashers X
the first variant?

Mediafire:

Tricky Download

featuring a level snapshot and enemies not featured on the 2018 version on the website

Night+Slashers+X+psp.jpg
 
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Night Slashers X Advanced
The second or the first NSX variant?
Stunning and Brave version featuring a variety of new characters:
--------------------------------------------------------------------
descriptions by google AI:
Duke:
A pink, bow-wielding creature who is considered the first transgender video game character

Hyriu:
A trans man who was dishonorably discharged from the military
Skazuma:

Sokaku:
A late-in-life gay who kidnaps Hong Hua for his child, but some say his obsession with Hua is due to her gay icon status and not love

Lauwon:
A sweet, nerdy pansexual who has a crush on straight girls

Hanzou:
An ace andre nonbinary person

Janne:
A tender non-binary lesbian

Kidd:

Gokuu:
A sassy, messy, polyamorous bottom who some say is a drag impersonator of Goku

Donkey Kong:
A late in life gay with a child​


possible russian update or previous version:
 
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Night Slashers X Ultimate
version 2.01 seems to have been released in 2014 with an update made in 2023

It is a wide-screen version released in China by Volcanic
2 players only

features a different intro animation
and an extra female character

The .pak file does not seem to work with 6391, it seems to be an special executable.

Oldyz recommends using Batocera boot usb (see video)

more information:
 
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Happy National Devil Dog Day!

WINDOWS VERSION 23a
2023 November 02 Release -
This release combines the 2019 game with Rebalace March & Rebalance April releases, fixes 4 player bugs & more zombie-slamming troubles


download NightSlashersXWideAsh_23a


Features:

* little more Improvements here & there, character goodies
* A Bonus level from hell - survive & you get a life - lose & lose all lives & a continue (it is not a defect - its a feature - A FEATURE i tells ya)

* Replay-value of 9

* It is a 4 PLAYER GAME - best played with 4 players on the same place

but if life gets in the way, use Parsec, and read this: Controller Support Notes for 23a

PROS: An enhanced version that takes advantage of a newer Openbor build
FIxEs!
no more same players in 4 player mode, better controller mapping, rumble, (thanks to Kratus)
some stuff that would get levels stuck has been fixed, Aestetics restored in the new engine, fixes to music

4 players are now fully functional
Smash brothers type evasion , press block & direction to dodge (Danno)
Continue countdown bug is fixed now
CONS: Some bugs left with Grappler types, now it takes patience, skill, & a bit of luck to beat the game
persistent bugs:
if you ever get stuck in a level - press start- exit, close the engine completely, start it again, choose continue


please test for bugs, it seems any bugs left are related to antiwall script

Special thanks to
Toranks, LifeofFinale人生末場 (Aska, Ortega, Hong Hua) Kratus (wall climb fix, & script support) Danno (dodge system & script support), Darknior (wide-screen title& intro), Bloodbane & O_Illusionista (new Ai coding & debugging), msmalik681 (secret ingredient enhancer) & the forum for their help & support

Old Versions
December 24 2019

obsolete, included for research purposes

NightSlashersXWideAsh
2021 March
obsolete, included for research purposes
NightSlashersXWideAsh_21a
21C
obsolete, included for research purposes

-




-

Pro-tip from old me - back in the day TMNT manhattan project was a very hard game, i did not use cheat codes to beat it, but did take full advantage of its 2 player capability to do so.

still in progress, because there is a lot that can be done to improve it.

Especial thanks to nsw25 for the 4th hero:
c7d6c098c5c506ef608de1e5baf8adc38caf5492.gifv


Code:
https://www.mediafire.com/file/93lyny5ac6w3et9/4.4.2_test_ns.apk/file

stand alone test pak for experiments:

Code:
https://www.mediafire.com/file/j507cfdr4xox3hg/level01.pak/file
 
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Night Slashers X Rebalance
Variant version developed by Toranks & Dexameta/LifeofFinale人生末場
version 1.31
2021 August Release -
This release seems to combine fixes from july release, it is missing some content, but has new content & needs some testing to report
This version has some unresolved bugs and may get a non-LifeofFinale人生末場 edit in the future.


Original download link for NightSlashersXRebalance_Ver1.31

Resources section link

Editable Unpacked Version Link


click here for Controller Support Notes for NightSlashersXRebalance_Ver1.31
Old Versions & History
attention:
Some links are not valid anymore
if anyone has a copy of those old links for documentation, feel free to share.


Feb 28 2020

LifeofFinale人生末場​


"I'm working with adding MP system, rebalancing Enemy's AI and a bit of things based on arcade version. (Game originally comes from DataEast, created as BOR version by BonusJZ, and made as widescreen version by Oldyz)"

March 6 2020
Jobs to do :-balancing for secret mission-making a sprites for wagon-rebalancing player characters -modifying PC's some special moves and making it consume MP-fixing apprearing random food before fighting boss-adding a new characterObjectives - remake of NSX & reflection of arcade version, also new characters, levels and gimmicks

April 11 2020
obsolete, included for research purposes

download:
http://www.mediafire.com/file/72nuz52vd42gi7b/NightSlashersXWideAshRe%282%29.zip/file
Thanks to dexameta

-new character -balanced some enemies' movements-now Ash is using MP System -PC sharing continue counts-now jack is invincible when using air special attack-Fixed some bugs *Things to do-bugs to be fixed-adding critical hit system-balancing for secret missions-rebalancing player characters -modifying PC's some special moves and making it consume MP-recovering MP when new stage starts-appearing some food without randomness before fighting boss-food or item not be covered with dead body-no megacrash when being grabbed

2020 August
obsolete, included for research purposes

Special thanks Toranks his changes made are described here:


August 29 2020
new character (Ortega)rebalancing aska, ash, et cetera... testing critical hit system

September 12 2020
Once Again dexameta has made updates to it, & includes the August release changes by Toranks
changes are on the video description

download:

Bugs:
might have same bugs as 2019 release
a music change is wrong
bonus content harder to find (play 2019 release first)

October 2 2020
-Ash gets buffed in many ways.(mp recovery rate up)(Ash's skills get buffed) (new skills)-added Jake's desperation move-manual fixed-et ceteraAlso testing new sprites of Ash williams.Next update would be a Ortega but it seems to take a long time for next update...

February 26 2021
Major update for NSXR coming soon.-Hong-hua updateNew characters, new skills, rebalancing, lots of changes... Also I'm planning to construct new epic dungeon based on Oldz's plan ..........

April 10 2021 Ver1.00
obsolete, included for research purposes

https://www.mediafire.com/file/5jau4bidhka7efz/NightSlashersXRe_Ver1.10.zip/file

-Now Hong-hua and Ortega are playable-Now Ash can use shotgun item-Now all characters have chaser and event mode-Desperation moves are changed and improved-More skill sets (refer to the manual)-Ending for several characters are added-Demo and intro animation for all characters-Many parts of game balance are reformed -Bug fixed, ETC

July 23 2021
-Rogue-like mode (test version)-New Ash version (WIP)-MP Max Display System-in-game manual added-Now hotkey is added and manual has been updated-Desperation moves are now more powerful and easier to hit enemy-More recovery items in stage and new items for MP-Rebalancing characters-Bug fix-And lots of changes

August 13 2021 Version 1.30
obsolete & merged into 21C version
PROS: Improved movesets, more challenging foes, Aska, & a very well done HTML guide made by either dexameta/Life Of End ot Toranks, that is included in the download
CONS: some things are missing, extra content is a bit harder to find
 
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Hey buddy, do you have any update plans soon?
Another half year has passed, let’s take a look at your new results.
 
Hey buddy, do you have any update plans soon?
Another half year has passed, let’s take a look at your new results.
greetings,
had to get a Normal job friend, a scary 1tb hard drive failure almost wiped a bunch of other stuff i work on and since i had to get stable money to back up everything , i am stuck for the time being and doing (or attempting to ) fix some broken stuff at least.
this caused me to miss an opportunity with another forum member here....

anyway, my biggest frustration is that i cant implement some new things becasue i cant figure out some scripting stuff that can fix some old issues and help create new features...

for now , i am trying to fix the first post of this thread, so all the known variants are properly separated and documented, when i am done things should be much cleaner on that first chaotic post and ready for the next stuff.
 
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ANDROID OPTION 1 This is an APK featuring the December 2019 release that can be installed,
make sure to give permissions
download:

Especial thanks to msmalik681 & his Punchman Demo

bugs:
you may have to insist on making the install a bunch of times - works in newer androids
this version probably does not work with older Android systems
after the install it takes about a minute to load
same bugs as with the windows 2019 version -
 
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