Aerisetta
Active member
Long time no share, just something I'm working on for a new combat system that should be pretty engaging but simple (cause people who play my games are usually too busy to play with both hands

- The player is a pretty average warrior class character, medium damage, medium speed. His attacks dont make enemy flinch though.
- The key is the shield parry mechanic. If successful parry, they will cause the shield to reverb and stun everyone around them. The player will also gain haste in attack and movement speed, and the enemies are all slowed as well. Shield parry requires 50 energy, that regenerates 10 per second.
- The player has a Finisher Execution move. He jumps in the air and does a high-ish damage AOE attack. It requires 50 Brave Points which is gained from hitting or getting hit. If the attack manages to KILL the enemy, the 50 Brave Points are refunded and he can do it again.
- Oh and there's dodge cause people can't live without dodge nowadays.

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