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Mortal Kombat Outworld Assassins - Widescreen

Complete Mortal Kombat Outworld Assassins - Widescreen version! 2021-09-22

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Project is completed.

magggas

Active member
Hello guys! I have just updated my old MKOA game from 2010. Now the game is updated to be compatible with the more recent OpenBOR_v3.0_Build_4153 and it's also widescreen. This version includes a lot of bug fixes and tweaks as well.

Here are some more worth mentioning fixes/changes i have made:
1. The game is now only a 2 player game instead of 3 player. This because the OpenBOR engine is having some bugs with more than 2 players and because i don't care much about 3 players anyways.

2. Now you can't pick up other weapons when you already holding one. You must first throw the weapon you already have. But you can still pick up health items with or without holding a weapon.

3. Fixed the issue were the players sometimes could hit each other and the game was almost unplayable in co-op mode.


COMPATIBILITY:
The game is tested only with the OpenBOR_v3.0_Build_4107 and OpenBOR_v3.0_Build_4153. I would recommend to avoid playing it on any other OpenBOR Builds.

Ps: The game is the same cheap and not so polished like before since i did not wanted to spend too much time on it.

Ps2: This does not really need to be on the frond page ::)
 
Really excellent, thanks a lot for this game update :)
And i love Widescreen <3

- So bad you remove 3 players :( I have 3 children at home and two player game let a children stand an other die lol
- Have you plan to update now the game, and add some new feature, movement, special, like on your last other games to make it better?
 
nsw25 said:
congrats cant wait to test this now ! will give you my feedback

watched the vid and there seems to be a few suggestions I had from original version which may still be relevant. some changes I would want to see were

Weapons could be picked up and knocked down multiple times (should be only 3 drops before weapon vanishes)
Bodies and blood disappear... doesn't feel as gory this way... make blood slowly fade but keep the corpses laying around
add some lighting filters and shadow effects
Cutscenes display timing was short previously making it difficult to follow story
First story cutscene had poor grammar and was difficult to understand plot

Hey nsw25, i have tried before your edited version and the only things i may could use from it would be the  lighting filters/shadow effects. I agree that the dialogs are horrible, but if i would change them, i would change them all and not just the intro. But this is a work which i don't wanna do, so i decided to let the cutscenes completely as before instead of just changing the one and let the rest of them suck. The Cutscenes display timing is indeed changed in this version. And your new title was nice but too cartoonish for my taste.

The weapons issue the game have had previously is already solved in this new version. As i said, now you can't pick up weapons when you already holding one, while you can still pick up health items. So your workaround  of making weapons vanish after 3 drops is no longer needed.

And finally, about making Bodies not disappear i see your point but, this is just a matter of my taste where i just don't like this on any game. In this game specifically, because of the many enemies the floor will look too busy and this bothers me. It just looks too messed up in my eyes :-\

Anyways thank you and i would like to know what you think once you will play it  ;)


jack5881 said:
Nice job,thanks for the big big big updated,you are the best!

Thank you very much Sir!


darknior said:
Really excellent, thanks a lot for this game update :)
And i love Widescreen <3

- So bad you remove 3 players :( I have 3 children at home and two player game let a children stand an other die lol
- Have you plan to update now the game, and add some new feature, movement, special, like on your last other games to make it better?

Thank you too my friend!
About droping 3 player support well i'm sorry man, it is what it is  :-\
About further updates i don't have any plans yet. As i said, i don't want to spend too much time on it, but who knows..? Maybe later some time i will change my mind.
 
Here is a playthrough of the newest version bro:

https://www.youtube.com/watch?v=guL_PUlqbpY

Still quite an awesome game man, this is my substitute for Sub-Zero - MK Mythologies ROFL, really wish someone would remake that game lol!!!

Anyways, thanks for this man greatly appreciated!!
 
Awesome work! When I first played this a while back I thought it was pretty great, and knowing now that it was your first game, it's pretty impressive compared to a lot of horrible games made with OpenBOR :)

How difficult would it be to add more characters to this? I've been dreaming of an OpenBOR where you could play as every MK character but no such luck yet. It would be great to play as Ermac, Reptile, Smoke and Rain in this though to keep with the ninja theme. It would add replay value for sure :)
 
dafamily said:

Thank a lot for man, you are awesome!
I know a lot of people who having the same wish like you about MK Mythologies  ;D

Psykai said:
Awesome work! When I first played this a while back I thought it was pretty great, and knowing now that it was your first game, it's pretty impressive compared to a lot of horrible games made with OpenBOR :)

How difficult would it be to add more characters to this? I've been dreaming of an OpenBOR where you could play as every MK character but no such luck yet. It would be great to play as Ermac, Reptile, Smoke and Rain in this though to keep with the ninja theme. It would add replay value for sure :)

Thanks a lot for your words man but here is the thing:
Well the truth is, before this game back in 2009 i have edited an other MK demo by bwwd which i was then call it MK Unlimited. Basically this was my very first work with openbor and by just adding some more characters and levels on that MK demo by bwwd, there i did learn the very basics fron the openbor engine. So, after that i did make my first own game MKOA.

Adding more characters to this game should not be hard. It's a very basic game and normally does not use any scripts. Just now i have added only one small script on players for the select screen cursors(for this i have posted a seperate tutorial). The only two special things to take care are:

1. Give the new characters the correct attack types in their attack animations, in order to make the finishers and reactions of the enemies to work correctly.

2. Create 4 weapon models for each new character if you want them to use the weapons in the game.

@nws25, By the way, since i have created a wiki page for this game as well, i have edited your wiki page which is now only about your edited version. You can check it out.
 
nsw25 said:
my version was just made to fix some things and I'm sure you will end up fixing all the stuff and adding more to it anyways now that you have restarted work on this game, so you can take my wiki page down and ill remove download link to my version of game.

good to see you finally working on this game again, cant wait for some more updates

its funny that is one of the older openbor games yet is still enjoyable to play :)

Oh no! I see you already removed your page and it was not really necessary  :-\
I actually wanted to tell you that i'm done with this game and i will not make any further updates for it. So you could let the page about your version up. Yeahh.. sorry  :-[
 
The game is wonderful and the combos are wild,
The game is very good, didn't have tried the old vesion back there  I think.
I really liked the powers of Scorpion most.
but unfortunately I had to drop the game.
Why  finishing the boss with fatalities is  required to advance in game! why oh  why?
Lost almost an hour trying to beat Ermac to no avail.
Then i gave up.

But the game and gameplay is very good bloody and easy to do monster combos.
 
@borissuworov, your inbox is full and i can't send you a PM. So i'm answering here for this time:

borissuworov said:
Hello again... How can I edit a main menu (path to background texture, position of main menu, maybe add new modes) ?

Hi, about this stuff i'm not sure if possible or how to do. You better ask this in the forum.

borissuworov said:
Can you port your MK Unlimited to latest stable version of OpenBor engine and make it widescreen? (Or if already did it, give a link please).

About MK Unlimited, i have drop the support on this game many years ago. So i dont have any copy of it anymore and i don't have any links for it as well. And yes, i don't have any plans to update it either, sorry  :-\

 
magggas said:
@borissuworov, your inbox is full and i can't send you a PM. So i'm answering here for this time...
Thanx for answer, Magggas. Just found it on mugenarchive: https://mugenarchive.com/forums/downloads.php?do=file&id=80621-mortal-kombat-unlimited-magggas . Can you update it? I think Its will be not difficult to you to port it at latest Openbor engine and make widscreen. I dont ask to redraw the textures, maybe I will do it by myself. I plan to release a MK Outworld Assasins v2.0 in the next month.

MKOA v2.0 changelog:
1. Reduced counts of enemies on every level to make gameplay less annoying.
2. Reduced life of bosses, and boss support waves.
3. Second level was totally remastered.
4. Added brand new level "The Desert" between second and third levels.
5. Added Animated Face decoration to first act of fourth level.
6. Added Spikes to second act of sixth level.
7. Added Holes to first act of seventh level.
8. Added sunlight to first act of first level.
9. Added red-smoke mask to second act of fifth level.
10. New look of 1up, small_health, full_health and time items.
11. New sounds of 4 different items of money (green coin, ruby coin, silver coin, gold coin).
12. Redrawed all dialogue screens, title screen, level statistic screen, loading screen.
13. All Levels was named.
14. Reduced timer from 99 to 60 seconds for every level.
15. Reduced continues from 90 to 6.
16. Added brand new enemy RUNNER on third, fourth and seventh levels.
17. Added new ninja NOOB with fast attcaks after fourth level.
18. Size of pak file reduced from 80MB to 50MB (Soundtrack optimization).
19. New spriteset for Kenshi and Grandmaster.

==================
P.S.: I just emptied the mailbox.
 
borissuworov said:
Thanx for answer, Magggas. Just found it on mugenarchive: ...

The version you posted is an very old version of it. It was hard but i did found the latest version of MK Unlimited, which is having fixed offsets for the new playable characters and i thing it's having some more stuff as well. Here is this latest "fixed" version of MK unlimited:
http://www.mediafire.com/file/dddwg2ykqmswfrk/Mortal%20Kombat%20Unlimited.PAK

borissuworov said:
... Can you update it? I think Its will be not difficult to you to port it at latest Openbor engine and make widscreen..

As i said, no i will not, sorry. I really don't want to spend anymore time on this old game-hack from me.
 
Magggas... Will you make a new MK game on Openbor engine?

MKOA v2.0 RELEASE HERE!!!
Download MKOA v2.0: https://yadi.sk/d/GSReWkmb3VwXkN

Last stage demo:
 
borissuworov said:
Magggas... Will you make a new MK game on Openbor engine?

Hm.. no i don't think i will. I'm not much into MK anymore plus they require a lot of custom sprite work for the enemies. But you could try make one, it seems like you can do it as well  ;)
 
i saw the news post about the update and thought in caming here and expres my love and gratitude for this game, so here it goes, thanks VERY MUCH magggas,  i have played this game over and over again so many times man... i even had to stop at one point because my fingers started to hurt for the way i play, shit i even started to learn some basic stuf about the engine to pimp it a litle lol. know this is an abomination but nevertheless i wanted to show some gameplay i recorder long ago.

 
Doc who owns Galloping Ghost would LOVE this.  Next time I catch him on location in Brookfield; I’m gonna ask him if he ever imagined putting an OpenBOR game on the floor to wow longtime fans of any particular series!
Thanks for this beauty MAGGGAS
 
AyeYoYoYO! said:
Doc who owns Galloping Ghost would LOVE this.  Next time I catch him on location in Brookfield; I’m gonna ask him if he ever imagined putting an OpenBOR game on the floor to wow longtime fans of any particular series!
Thanks for this beauty MAGGGAS
Dude this is single handedly my most favorite MK Openbor game, bar none!
I second that, thank you Maggas. The gameplay is fast , smooth, and just plain fun (And i mean the original, not the HD release..just personal preference tho n.n,)
I even got to play it co-op with my friend in real life back when we could meet up.
It'd be nice if galloping ghost or any arcades / barcades could have like a openbor/MUGEN highlight cab, it doesn't have to stay forever or anything, just have it as a special event night if you don't have the room, but, do feature it...exa-arcadia is basically "indies", and that is an arcade platform?But i'd rather play some of these rather than...the freeware hydorah or whateveer.
Because OpenBOR and MUGEN is quickly reviving the classic arcade gameplay and feel we all knew and love in the 90's, and some proper quality and talent has been poured into so many of these, that i humbly think definitely deserves a showcase (and am sure retro gamers would be all over the games, if only they had just a little bit more exposure..)
 
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