• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Mega Man - Robot Master Mayhem

Complete Mega Man Robot Master Mayhem 3.2 3.2.1

No permission to download
Project is completed.

O Ilusionista

Captain 80K
And finally the time has come: Mega Man Robot Master Mayhem is back!

[youtube]

This is the last update of version 3 - from now on, we will work on a new version (4.0) of the project. And it will be a complete new version: new screenpack, new widescreen resolution, new characters - now more focused on the X series - and even a new name.

Unlike the normal Mega Man games, this is a fighting game in versus style, highly influenced by games like Marvel vs. Capcom.
lfLwKxx.gif


The game includes:

• 30+ playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others.

• Several classic bosses of the series, such as Yellow Devil, Hyper Storm H, Metonger Z and others.

• 53+ Unique stages for each character, with its characteristic soundtrack

• Power Sets: Almost all characters, except some cases explained in game history, have the ability to choose from 6 different types of powers / weapons, in addition to special attacks.

• History, with introduction (animated and with voice over) and ending, for each character.Take control of your favorite Mega Man characters to stop the Evil Dr. Wily from conquering the Earth.

=========================================
This update includes:
=========================================


- New playable character: Break Man/Mega Man 3 (a version of Proto Man, with completely different moves, from an alternate reality).

- New bonus stages: Break the Targets/Mega Man Power Battles and Big Telly/Mega Man 8

- New boss: Maoh the Giant/Mega Man X3

- New background effect for hyper moves

- Removed white flashes during hypers

- AI were toned down, so now the game starts on medium difficulty.

- Many, MANY bug fixes. We know that probably not everything has been fixed, so feel free to report bugs.

Free download (windows only)*:

*Works on Mac/Linux using Wine, Parallels or VirtualBox
You can play online using Parsec


And we close the year with this launch.
Thank you very much to all of you who followed us this year. We have great plans for 2025 :)


JOIN OUR DISCORD SERVER:
IMTdiscord.png

 
Last edited:
Congratulations for this hard work. This nice to have a Megaman theme complet pack. Maybe Special Ops for the next release? 😊
 
8 player Simul Ikemen fight - Mega Man Robot Master Mayhem
[youtube]

Warning: it's really a mayhem, lol.
Ikemen testing with 8p battle and using a widescreen resolution. No changes were made on the characters, its just a test right off the bat.

We are still considering the pros and cons of moving this project to Ikemen
 
@O Ilusionista
Sorry if I'm off topic here.
How can you do to maintain the focus of your 2 favorite (hobby) routines at the same time?
I usually have a hard time doing 2 things at the same time. Moreover you've been doing this for a very long period

While I usually move from one to another..
do I have trouble on focusing or just bored quickly? Maybe you have a similar friend so you can give your opinion?
don't think it's a bad thing but I see a lot of people who can stick with the things they love for a long time And this thing likes to amaze me.
 
8 player Simul Ikemen fight - Mega Man Robot Master Mayhem
[youtube]

Warning: it's really a mayhem, lol.
Ikemen testing with 8p battle and using a widescreen resolution. No changes were made on the characters, its just a test right off the bat.

We are still considering the pros and cons of moving this project to Ikemen
Wow, 8 players!! Ikemen looks very promising and powerful.
Great job buddy :)
 
@O Ilusionista
Sorry if I'm off topic here.
How can you do to maintain the focus of your 2 favorite (hobby) routines at the same time?
I usually have a hard time doing 2 things at the same time. Moreover you've been doing this for a very long period
Thanks :) I've always been like this: I need to be involved in several things at the same time to keep myself motivated. Usually, one of the things I work on ends up losing my enthusiasm for a while - as is the case with OpenBOR these days - and I need to have other things to motivate me.

Sometimes it's a project, sometimes it's the entire engine, it depends. That's why I usually say that "I was bitten by the Mugen bug", or "OpenBOR bug" etc. when I have a surge of desire to tinker with something new.

What a surprise to see an 8 player simul mode in Ikemen! It looks promising, indeed!
Looks like there is support for 16 player simul too, lol.

... watching this reminds me why we don't bother supporting more than four players on OpenBOR...

@DCurrent I was about to reply your post but it got deleted.

It gets kind of confused. Personally, I have no plans to use it that way - especially since I don't intend to zoom in on this project.

Anyway, I agree with you in some respects, but they are different animals with different uses. For a beat em up it can even be interesting, like in the old arcade X-Men.

It's extra control code sitting around in memory that nobody will ever use

It would definitely be extra work to support more players and I don't know if it's worth it - I remember I was even worried when someone uploaded a change to allow 8 players, as it's tied to a lot of things.

But personally, I think there is a lot of stuff in OpenBOR that needs to be fixed before I even consider adding new things to the engine. For example, the screen of STAGE COMPLETE - it is already a nightmare to be moved nowadays, imagine with 8 players.

I have the impression that the engine is getting more and more broken, maybe the delay of a new build is giving this impression. But it's a subject for another topic.
 
I was about to reply your post but it got deleted.

Yeah, I deleted my post to keep from being an off topic wet blanket. I'll think about it (>4 player support). If I can find a way without the extra control code and HUD logic making a making a mess, maybe I'll add it to OpenBOR. I still don't see the point in it for a vs. fighter though, even with netplay. Four players is already pure chaos. Maybe I'm too old. :p

The delay is because we're trying to do things right instead of relasing dev builds with stuff that's supposed to be IP, but then get locked in because everyone starts using it and then they demand backward compatibility. Also, much of the development (and there's a lot) is not in public github branches any more because I got sick of certain parities swiping the unfinished code, putting it in their OpenBOR offshoots and claiming they owned it.

DC
 
Back
Top Bottom