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Mega Man - Robot Master Mayhem

Complete Mega Man Robot Master Mayhem 3.1 released 3.1

No permission to download
Project is completed.

O Ilusionista

Captain 80K
Mega man Robot Master Mayhem 3.1 Release

The Mega man Robot Master Mayhem Team and Infinity are Proud to Present Mega man: Robot Master Mayhem 3.1. (Fan Game)
The project has been in development since 2009.
Unlike the normal Mega Man games, this is a fighting game in Versus Style, Highly Influenced by games like Marvel vs. Capcom.

=======| The version includes |=======
3 new playable characters: Dark Man (Mega Man V), Magma Man (Mega Man 9) and Chill Penguin (Mega Man X)
30 playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others.
• Several classic bosses of the series, such as Yellow Devil, Hyper Storm H, Metonger Z and others.
53 Unique stages for each character, with its characteristic soundtrack
• History, with introduction (animated and with voice over) and ending, for each character.
• 1v1 Battles
• 2v2 Simultaneous Battles
• Team Up with a friend in Coop Mode
• See how many opponents you can beat in Survival Mode.

Take control of your favorite Mega man characters to stop the Evil Dr. Wily and Quint from conquering the Earth.

The Story of Robot Master Mayhem:
While working on his newest creation, Dr. Wily couldn’t shake his frustrations with his most recent defeat. He poured many hours into Project Z, his ultimate creation. As a result, a byproduct was created. “Power sets”; the ability to enhance any robot master power 6 fold and in some cases overdrive other devices and weaponry.

The “Power sets” would assure Wily's victory but defeating Mega Man isn’t simply enough; obliterating him is the goal. “What irony would it be to have Dr. Lights heart be his undoing’’, thought Wily. With this notion, only one robot would be suited for the task.

SWN-000, now infused with a new Time Skimmer, had most of his original abilities restored. SWN-000 code-named Quint was the key. He was to travel through time and amass Wily an army of Robot Masters. Thus, Wily would not only have an army of Robot Masters enhanced with Power Sets, but he also possessed Quint, who could use all the enhanced Power Sets.

Unbeknownst to Wily, however, Quint had become self-aware. Quint, no longer under Wily's control, decided to pretend to follow his orders while carrying out his own agenda. He would not only traverse the past but the future as well, searching for technology to upgrade himself. Unfortunately, the “Time Skimmer” still had flaws, and it left distortions in time.

What could all this mean? Could Dr. Wily finally defeat Dr. Light and Mega Man, what is Quint planning, and what could the distortions in the timeline mean for everyone? The Mayhem ensues!

Welcome to Mega Man Robot Master Mayhem.

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Download:



JOIN OUR DISCORD SERVER:
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Congratulations for this hard work. This nice to have a Megaman theme complet pack. Maybe Special Ops for the next release? 😊
 
8 player Simul Ikemen fight - Mega Man Robot Master Mayhem
[youtube]

Warning: it's really a mayhem, lol.
Ikemen testing with 8p battle and using a widescreen resolution. No changes were made on the characters, its just a test right off the bat.

We are still considering the pros and cons of moving this project to Ikemen
 
@O Ilusionista
Sorry if I'm off topic here.
How can you do to maintain the focus of your 2 favorite (hobby) routines at the same time?
I usually have a hard time doing 2 things at the same time. Moreover you've been doing this for a very long period

While I usually move from one to another..
do I have trouble on focusing or just bored quickly? Maybe you have a similar friend so you can give your opinion?
don't think it's a bad thing but I see a lot of people who can stick with the things they love for a long time And this thing likes to amaze me.
 
8 player Simul Ikemen fight - Mega Man Robot Master Mayhem
[youtube]

Warning: it's really a mayhem, lol.
Ikemen testing with 8p battle and using a widescreen resolution. No changes were made on the characters, its just a test right off the bat.

We are still considering the pros and cons of moving this project to Ikemen
Wow, 8 players!! Ikemen looks very promising and powerful.
Great job buddy :)
 
@O Ilusionista
Sorry if I'm off topic here.
How can you do to maintain the focus of your 2 favorite (hobby) routines at the same time?
I usually have a hard time doing 2 things at the same time. Moreover you've been doing this for a very long period
Thanks :) I've always been like this: I need to be involved in several things at the same time to keep myself motivated. Usually, one of the things I work on ends up losing my enthusiasm for a while - as is the case with OpenBOR these days - and I need to have other things to motivate me.

Sometimes it's a project, sometimes it's the entire engine, it depends. That's why I usually say that "I was bitten by the Mugen bug", or "OpenBOR bug" etc. when I have a surge of desire to tinker with something new.

What a surprise to see an 8 player simul mode in Ikemen! It looks promising, indeed!
Looks like there is support for 16 player simul too, lol.

... watching this reminds me why we don't bother supporting more than four players on OpenBOR...

@DCurrent I was about to reply your post but it got deleted.

It gets kind of confused. Personally, I have no plans to use it that way - especially since I don't intend to zoom in on this project.

Anyway, I agree with you in some respects, but they are different animals with different uses. For a beat em up it can even be interesting, like in the old arcade X-Men.

It's extra control code sitting around in memory that nobody will ever use

It would definitely be extra work to support more players and I don't know if it's worth it - I remember I was even worried when someone uploaded a change to allow 8 players, as it's tied to a lot of things.

But personally, I think there is a lot of stuff in OpenBOR that needs to be fixed before I even consider adding new things to the engine. For example, the screen of STAGE COMPLETE - it is already a nightmare to be moved nowadays, imagine with 8 players.

I have the impression that the engine is getting more and more broken, maybe the delay of a new build is giving this impression. But it's a subject for another topic.
 
I was about to reply your post but it got deleted.

Yeah, I deleted my post to keep from being an off topic wet blanket. I'll think about it (>4 player support). If I can find a way without the extra control code and HUD logic making a making a mess, maybe I'll add it to OpenBOR. I still don't see the point in it for a vs. fighter though, even with netplay. Four players is already pure chaos. Maybe I'm too old. :p

The delay is because we're trying to do things right instead of relasing dev builds with stuff that's supposed to be IP, but then get locked in because everyone starts using it and then they demand backward compatibility. Also, much of the development (and there's a lot) is not in public github branches any more because I got sick of certain parities swiping the unfinished code, putting it in their OpenBOR offshoots and claiming they owned it.

DC
 
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